A Room to Roam: Real-Time Reset Prediction for Redirected Walking Based on Environment Layouts.

IF 6.5
Sulim Chun, Ho Jung Lee, In-Kwon Lee
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Abstract

Redirected Walking (RDW) allows users to explore large virtual environments by using overt resets to reorient users and prevent collisions. However, frequent resets increase the risk of cybersickness and reduce presence. Real physical environments are usually cluttered, and the complexity of their layouts affects the reset frequency. Physical spaces usually contain various objects, some fixed (e.g., built-ins) and some movable (e.g., furniture), creating opportunities to reduce the need for resets by rearranging movable objects. Systematically evaluating alternative layouts is challenging because repeated user testing is costly, and simulation-based approaches are often too slow for interactive design. We introduce a deep-learning predictor that estimates the expected number of resets directly from top view layout maps of physical and virtual environments. Trained on large-scale simulation data, the model generalizes to unseen layouts and provides interactive predictions at a rate of 105 milliseconds per layout. We embedded the predictor in a layout-editing interface and compared three interfaces (intuition-driven, simulation-based, and prediction-based) in a user study. Participants reached the pre-specified reset target with all three interfaces. With the prediction-based interface, they reached it in less time, with lower workload and higher usability. Additionally, consultations with four RDW experts emphasized effort, sequencing constraints, and object semantics, and recommended localized readouts showing where resets occur. These results suggest that continuous reset estimates reduce the time and workload needed to prepare a cluttered space for RDW.

漫游的房间:基于环境布局的重定向行走的实时重置预测。
重定向行走(RDW)允许用户通过使用公开重置来重新定位用户并防止碰撞,从而探索大型虚拟环境。然而,频繁重置会增加晕屏的风险,降低存在感。真实的物理环境通常是混乱的,其布局的复杂性会影响重置频率。物理空间通常包含各种物体,有些是固定的(例如,嵌入式),有些是可移动的(例如,家具),通过重新安排可移动的物体来减少重置的需要。系统地评估可选择的布局是具有挑战性的,因为重复的用户测试是昂贵的,并且基于模拟的方法对于交互设计来说通常太慢。我们引入了一个深度学习预测器,可以直接从物理和虚拟环境的俯视图布局地图中估计预期的重置次数。经过大规模模拟数据的训练,该模型可以推广到未见过的布局,并以每次布局105毫秒的速度提供交互式预测。我们将预测器嵌入到布局编辑界面中,并在用户研究中比较了三种界面(直觉驱动、基于模拟和基于预测)。日志含义三个接口都达到了预定的复位目标。使用基于预测的界面,他们可以在更短的时间内达到目标,工作负载更低,可用性更高。此外,与四位RDW专家的磋商强调了工作量、排序约束和对象语义,并建议显示复位位置的本地化读数。这些结果表明,连续重置估计减少了为RDW准备杂乱空间所需的时间和工作负载。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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