Curiosity-driven partner selection accelerates convention emergence in language games

IF 2.4 3区 计算机科学 Q3 AUTOMATION & CONTROL SYSTEMS
Chin-wing Leung, Paolo Turrini, Ann Nowé
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Abstract

In language games a speaker and a listener attempt to coordinate on a shared mapping between words and concepts. The usual approach in the literature is to study convention emergence in well-mixed populations, where pairs of agents are randomly matched to play the role of speaker and listener, respectively. This way of pairing agents can be shown to promote the emergence of a unifying common language in the long run. Despite the theoretical guarantee, convention emergence can be very slow and practically infeasible, especially in large populations with many words and concepts. Here, we propose an alternative approach, where we allow agents to selectively partner with other agents based on their past experience. To this aim, we study Boltzmann Q-learning agents that are curiosity-driven, i.e., more likely to choose partners they misunderstood in the past. We show that this selection method significantly accelerates convention emergence when compared against a random-matching baseline and is even more pronounced when restricting agents’ communication channels or considering an imbalanced number of concepts and words. By inspecting the evolution of the agents’ interaction frequency we see that partner selection induces low treewidth and high degree variance at the early stages of learning, to then converge to a regular graph, which allows for settling misunderstandings in the population at a faster rate than the traditional approaches.

好奇心驱动的合作伙伴选择加速了语言游戏中的惯例形成
在语言游戏中,说话者和听者试图在单词和概念之间的共享映射上进行协调。文献中常用的方法是在混合良好的群体中研究惯例的出现,在这种情况下,随机配对的代理分别扮演说话者和倾听者的角色。从长远来看,这种配对代理的方式可以促进统一公共语言的出现。尽管有理论上的保证,但惯例的产生可能非常缓慢,而且实际上是不可行的,特别是在具有许多单词和概念的大量人群中。在这里,我们提出了另一种方法,我们允许代理根据他们过去的经验有选择地与其他代理合作。为此,我们研究了好奇心驱动的Boltzmann Q-learning代理,即更有可能选择他们过去误解的伙伴。我们表明,与随机匹配基线相比,这种选择方法显着加速了约定的出现,并且在限制代理的通信渠道或考虑概念和单词数量不平衡时更加明显。通过观察智能体交互频率的演变,我们看到,在学习的早期阶段,伙伴选择诱导了低树宽和高度方差,然后收敛到一个规则图,这允许以比传统方法更快的速度解决群体中的误解。
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来源期刊
Autonomous Agents and Multi-Agent Systems
Autonomous Agents and Multi-Agent Systems 工程技术-计算机:人工智能
CiteScore
6.00
自引率
5.30%
发文量
48
审稿时长
>12 weeks
期刊介绍: This is the official journal of the International Foundation for Autonomous Agents and Multi-Agent Systems. It provides a leading forum for disseminating significant original research results in the foundations, theory, development, analysis, and applications of autonomous agents and multi-agent systems. Coverage in Autonomous Agents and Multi-Agent Systems includes, but is not limited to: Agent decision-making architectures and their evaluation, including: cognitive models; knowledge representation; logics for agency; ontological reasoning; planning (single and multi-agent); reasoning (single and multi-agent) Cooperation and teamwork, including: distributed problem solving; human-robot/agent interaction; multi-user/multi-virtual-agent interaction; coalition formation; coordination Agent communication languages, including: their semantics, pragmatics, and implementation; agent communication protocols and conversations; agent commitments; speech act theory Ontologies for agent systems, agents and the semantic web, agents and semantic web services, Grid-based systems, and service-oriented computing Agent societies and societal issues, including: artificial social systems; environments, organizations and institutions; ethical and legal issues; privacy, safety and security; trust, reliability and reputation Agent-based system development, including: agent development techniques, tools and environments; agent programming languages; agent specification or validation languages Agent-based simulation, including: emergent behavior; participatory simulation; simulation techniques, tools and environments; social simulation Agreement technologies, including: argumentation; collective decision making; judgment aggregation and belief merging; negotiation; norms Economic paradigms, including: auction and mechanism design; bargaining and negotiation; economically-motivated agents; game theory (cooperative and non-cooperative); social choice and voting Learning agents, including: computational architectures for learning agents; evolution, adaptation; multi-agent learning. Robotic agents, including: integrated perception, cognition, and action; cognitive robotics; robot planning (including action and motion planning); multi-robot systems. Virtual agents, including: agents in games and virtual environments; companion and coaching agents; modeling personality, emotions; multimodal interaction; verbal and non-verbal expressiveness Significant, novel applications of agent technology Comprehensive reviews and authoritative tutorials of research and practice in agent systems Comprehensive and authoritative reviews of books dealing with agents and multi-agent systems.
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