The effects of virtual reality interventions on depression and anxiety in older adults during and after the COVID-19 pandemic: A meta-analysis.

IF 3.9 3区 医学 Q2 HEALTH CARE SCIENCES & SERVICES
DIGITAL HEALTH Pub Date : 2026-09-05 eCollection Date: 2026-01-01 DOI:10.1177/20552076261487229
Xiuchuan He, Jingying Xie, Xiaoyang Yang, YingQun Zhou
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引用次数: 0

Abstract

Objectives: This study aims to systematically evaluate, through a meta-analysis, the effects of Virtual Reality (VR) interventions on depression and anxiety levels among older adults during and after the COVID-19 pandemic, and to explore variations in the effectiveness of VR interventions under different conditions.

Method: Databases including PubMed, Embase, Web of Science, the Cochrane Library, CINAHL, PsycINFO, CNKI, and Wanfang Data were searched. Studies were screened according to predefined inclusion criteria, and data on study characteristics and intervention outcomes were extracted. The quality of the included studies was assessed using the appropriate risk of bias tools, and meta-analysis was performed using Review Manager (RevMan) version 5.4.1 and Comprehensive Meta-Analysis (CMA) software.

Results: A total of 12 studies involving 724 older adults aged 60 years and above were included. Compared with control conditions, VR interventions significantly reduced symptoms of depression and anxiety among older adults. Exploratory subgroup analyses indicated that fully immersive VR was associated with a more pronounced pooled effect than semi- and low-immersive VR. Both shorter (<6 weeks) and longer (≥6 weeks) VR interventions were associated with significant improvements in anxiety and depressive symptoms, with no statistically significant difference between the duration subgroups.

Conclusion: During and after the COVID-19 pandemic, VR interventions may represent a promising complementary non-pharmacological approach for improving depressive and anxiety symptoms among older adults. Exploratory findings suggest that immersion level may contribute to variability in intervention effects; however, these findings should be interpreted cautiously given the limited available evidence. Further high-quality, large-sample randomized controlled trials (RCTs) are needed to clarify the potential influence of intervention characteristics on VR efficacy.

虚拟现实干预对COVID-19大流行期间和之后老年人抑郁和焦虑的影响:一项荟萃分析
目的:本研究旨在通过meta分析,系统评估虚拟现实(VR)干预在新冠肺炎大流行期间和之后对老年人抑郁和焦虑水平的影响,并探讨不同条件下VR干预效果的变化。方法:检索PubMed、Embase、Web of Science、Cochrane Library、CINAHL、PsycINFO、CNKI、万方数据等数据库。根据预先确定的纳入标准筛选研究,提取研究特征和干预结果的数据。使用适当的偏倚风险工具评估纳入研究的质量,并使用Review Manager (RevMan) 5.4.1版和Comprehensive meta-analysis (CMA)软件进行meta分析。结果:共纳入12项研究,涉及724名60岁及以上老年人。与对照组相比,VR干预显著减少了老年人的抑郁和焦虑症状。探索性亚组分析表明,完全沉浸式VR比半沉浸式和低沉浸式VR具有更明显的综合效应。结论:在COVID-19大流行期间和之后,VR干预可能是改善老年人抑郁和焦虑症状的一种有希望的补充非药物方法。探索性研究结果表明,沉浸水平可能会导致干预效果的变异性;然而,鉴于现有证据有限,这些发现应谨慎解释。需要进一步的高质量、大样本随机对照试验(rct)来阐明干预特征对VR疗效的潜在影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
DIGITAL HEALTH
DIGITAL HEALTH Multiple-
CiteScore
2.90
自引率
7.70%
发文量
302
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