Effects of immersive gamification technology on the physical function of people with Parkinson's disease: a scoping review.

IF 4
Maria Eliza R Aguila, Khervin Ian M Guitones, Martina Ysabel B Arellano, Mitchelet B Rivera, Isabela Marie B Evangelista, Mark Justine B Tanglao, Jeremy Russell P Ting, Angelic J Rabano, Christian Alfredo K Cruz, Ben Anthony A Lopez, Jaime D L Caro, Michael L Tee, Cherica A Tee, Veeda Michelle M Anlacan, Roland Dominic G Jamora
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Abstract

Conventional rehabilitation effectively manages physical impairments in Parkinson's disease (PD), but reduced motivation limits long-term adherence. Immersive gamification technology systems (ImGTS) offer an engaging, safe, and potentially effective approach to improve physical function. However, the scope and characteristics of current evidence remain unclear. This scoping review mapped the literature on the effects of ImGTS on physical function in people with PD. A Boolean search of six databases was conducted in March 2025, supplemented by backward snowballing, to identify all eligible English-language studies indexed up to the date of the search that involved people with PD and evaluated ImGTS for physical function outcomes. Data on study characteristics, population, intervention, comparison, outcomes, and key findings were charted using a standardized form. Screening, data charting, and methodological quality assessment were conducted independently by five reviewers, with disagreements resolved through consensus. Findings were synthesized narratively with descriptive statistics. Twenty-nine studies were included: randomized controlled trials (n = 10, 34.5%), pre-post intervention studies (n = 10, 34.5%), within-subject trials (n = 6, 20.7%), and cross-over trials (n = 3, 10.3%). Most of these studies had low (n = 18, 62.0%) to moderate (n = 10, 34.5%) risk of bias. Games were task-based, goal-oriented, recreational, and multi-level. Balance (n = 17, 58.6%) and gait (n = 16, 55.2%) consistently improved, whereas effects on upper extremity strength, coordination, and function were more variable. Similar platforms were often classified differently in terms of immersiveness, highlighting inconsistent reporting. ImGTS show promise for improving physical function in PD, but evidence is limited by methodological heterogeneity and inconsistent definitions. Future studies should adopt standardized definitions, robust study designs, and context-appropriate ImGTS frameworks.

沉浸式游戏化技术对帕金森病患者身体功能的影响:范围综述
常规康复有效地管理帕金森病(PD)的身体损伤,但动机降低限制了长期坚持。沉浸式游戏化技术系统(ImGTS)提供了一种吸引人的、安全的、潜在有效的方法来改善身体机能。然而,目前证据的范围和特征仍不清楚。这篇综述整理了关于ImGTS对帕金森病患者身体功能影响的文献。在2025年3月对六个数据库进行了布尔搜索,并辅以向后滚雪球,以确定截至搜索日期索引的所有符合条件的英语研究,这些研究涉及PD患者并评估ImGTS的身体功能结果。研究特征、人群、干预、比较、结果和主要发现的数据使用标准化表格绘制图表。筛选、数据图表和方法学质量评估由5名审稿人独立进行,分歧通过共识解决。用描述性统计对结果进行叙述性综合。纳入29项研究:随机对照试验(n = 10, 34.5%)、干预前后研究(n = 10, 34.5%)、受试者内试验(n = 6, 20.7%)和交叉试验(n = 3, 10.3%)。这些研究大多数具有低(n = 18, 62.0%)至中度(n = 10, 34.5%)的偏倚风险。游戏以任务为基础,以目标为导向,具有娱乐性和多层次。平衡(n = 17, 58.6%)和步态(n = 16, 55.2%)持续改善,而对上肢力量、协调和功能的影响则更为多变。类似的平台往往在沉浸性方面被分类为不同,这凸显了报道的不一致。ImGTS有望改善PD患者的身体功能,但由于方法的异质性和定义的不一致,证据有限。未来的研究应采用标准化的定义、稳健的研究设计和适合环境的ImGTS框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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