Electroencephalography Functional Network Responses to Immersive Virtual Reality in Alzheimer Disease and Mild Cognitive Impairment: Exploratory Single-Session 3-Group Repeated-Measures Study.

IF 4.7 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES
JMIR Serious Games Pub Date : 2026-09-04 DOI:10.2196/95160
Yi Hao Yao, Shibo Xu, Eun-Seong Kim, Eun-Ah Kim, Yan-Xiong Wang, Hyun Soo Kim, Do Hoon Kim, Jun-Ge Liang, Young-Kee Shin, Nam-Young Kim
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引用次数: 0

Abstract

Background: Alzheimer disease (AD) is increasingly conceptualized as a disorder of large-scale brain network disruption rather than isolated regional dysfunction. Immersive virtual reality (VR) may provide a controlled sensory challenge for neurophysiological assessment, but its association with whole-brain electroencephalography (EEG) functional network organization across AD and mild cognitive impairment (MCI) remains insufficiently characterized.

Objective: This study examined whether immersive VR exposure was associated with state-dependent changes in EEG-derived functional network organization among older adults with AD, MCI, and normal cognition (NC).

Methods: This exploratory single-session, 3-group repeated-measures EEG study included 60 older adults: 20 with AD, 20 with MCI, and 20 participants with NC. During a single visit, participants underwent repeated within-session EEG recordings during pre-VR resting, immersive VR exposure, and post-VR resting states. VR was delivered through a head-mounted display presenting a passive first-person roller-coaster environment. Functional connectivity was quantified using phase-locking value (PLV) across multiple frequency bands, and global efficiency (GE), modularity, and nodal strength were calculated to characterize network topology. Between-group differences within each state were assessed using 1-way ANOVA with post hoc pairwise comparisons, whereas within-group state changes were evaluated using paired-sample 2-tailed t tests. Benjamini-Hochberg false discovery rate (FDR) correction was applied to inferential graph-theoretical analyses. PLV matrices, nodal strength maps, and connectivity graphs were interpreted descriptively.

Results: In the broadband range, GE was higher in the AD group than in the NC group during the pre-VR resting state (raw P=.009; FDR-adjusted P=.04), whereas the AD-NC difference was not statistically significant during VR exposure or the post-VR resting state. Baseline modularity was also higher in AD than in NC and remained significant after FDR correction; no significant between-group modularity differences were detected during VR exposure. Within-group analyses showed an FDR-corrected increase in GE from pre-VR to VR in NC participants and from pre-VR to post-VR in participants with MCI. No within-group GE change in AD remained significant after FDR correction. Descriptive PLV, nodal strength, and connection maps suggested state-associated changes in hemispheric distribution and high-frequency connectivity patterns. However, high-frequency GE findings did not remain significant after FDR correction and were therefore interpreted as exploratory.

Conclusions: In this exploratory single-session, 3-group repeated-measures EEG study, immersive VR exposure was associated with short-term, state-dependent changes in PLV-derived EEG functional network organization among older adults with AD, MCI, and NC. Graph-theoretical analysis demonstrated the feasibility of using repeated within-session VR-EEG measurements to characterize acute network responsiveness across cognitive groups. However, descriptive connectivity maps were not treated as confirmatory evidence, and the absence of a non-VR comparison condition and concurrent cognitive or clinical outcomes precludes conclusions regarding causality or therapeutic efficacy. Larger controlled and longitudinal studies are needed to establish the reproducibility and clinical relevance of these findings.

阿尔茨海默病和轻度认知障碍患者对沉浸式虚拟现实的脑电图功能网络反应:探索性单次3组重复测量研究。
背景:阿尔茨海默病(AD)越来越被认为是一种大规模脑网络中断的疾病,而不是孤立的区域功能障碍。沉浸式虚拟现实(VR)可能为神经生理评估提供了一种可控的感觉挑战,但其与AD和轻度认知障碍(MCI)的全脑脑电图(EEG)功能网络组织的关联仍然没有充分的研究。目的:本研究探讨了沉浸式VR暴露是否与AD、MCI和正常认知(NC)老年人脑电图衍生功能网络组织的状态依赖性变化有关。方法:这项探索性的单次、三组重复测量脑电图研究包括60名老年人:20名AD患者、20名MCI患者和20名NC患者。在单次访问中,参与者在VR前休息状态、沉浸式VR暴露状态和VR后休息状态下重复进行会话内EEG记录。VR通过头戴式显示器呈现被动的第一人称过山车环境。通过多个频段的锁相值(PLV)来量化功能连通性,并计算全局效率(GE)、模块化和节点强度来表征网络拓扑结构。每个州的组间差异采用单因素方差分析和事后两两比较进行评估,而组内状态变化采用成对样本双尾t检验进行评估。将benjamin - hochberg错误发现率(FDR)校正应用于推理图理论分析。对PLV矩阵、节点强度图和连接图进行描述性解释。结果:在宽带范围内,AD组在VR前静息状态下的GE高于NC组(原始P= 0.009;经fdr校正P= 0.04),而AD-NC在VR暴露和VR后静息状态下的差异无统计学意义。AD组的基线模块化也高于NC组,并且在FDR校正后仍然显著;在VR暴露期间,各组之间没有发现显著的模块化差异。组内分析显示,经fdr校正后,NC参与者的GE从VR前增加到VR, MCI参与者的GE从VR前增加到VR后。FDR校正后,AD组内GE无显著变化。描述性PLV、节点强度和连接图显示了半球分布和高频连接模式的状态相关变化。然而,高频GE结果在FDR校正后没有保持显著性,因此被解释为探索性的。结论:在这项探索性的单次、三组重复测量的脑电图研究中,沉浸式VR暴露与老年AD、MCI和NC患者plv衍生的脑电图功能网络组织的短期状态依赖性变化有关。图理论分析证明了使用重复的会话内VR-EEG测量来表征认知组的急性网络反应的可行性。然而,描述性连通性图不被视为确认性证据,并且缺乏非vr比较条件和并发的认知或临床结果排除了关于因果关系或治疗效果的结论。需要更大规模的对照和纵向研究来确定这些发现的可重复性和临床相关性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
JMIR Serious Games
JMIR Serious Games Medicine-Rehabilitation
CiteScore
7.30
自引率
10.00%
发文量
91
审稿时长
12 weeks
期刊介绍: JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.
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