One algebra for all: geometric algebra methods for neurosymbolic XR scene authoring, animation and neural rendering.

IF 3.7 3区 综合性期刊 Q1 MULTIDISCIPLINARY SCIENCES
Manos Kamarianakis, Antonis Protopsaltis, George Papagiannakis
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引用次数: 0

Abstract

This position paper delves into the transformative role of geometric algebra (GA) in advancing specific areas of computer graphics (CG) and extended reality (XR), particularly in character animation, rendering, rigging, neural rendering and generative artificial intelligence (AI)-driven scene editing. Common CG algorithms require handling rotations, translations and dilations (uniform scalings) in operations such as object rendering, rigged model animation, soft-body deformation and XR simulations. Traditional representation forms-such as matrices, quaternions and vectors-often introduce limitations in precision and performance. Recent breakthroughs in the use of GA suggest it can significantly enhance these processes by encapsulating geometric forms and transformations into uniform algebraic expressions, which maintain critical geometric properties throughout multi-step transformations. Furthermore, we explore how GA can serve as a unifying mathematical substrate for neurosymbolic XR scene authoring, bridging learned neural representations and explicit geometric reasoning. This paper outlines how GA-based approaches can improve the fidelity of rigged character animations, enhance soft-body simulations, streamline real-time rendering and optimize neural and generative AI scene editing. GA offers a coherent and efficient framework for these processes, resulting in superior visual outcomes and computational efficiency, particularly in XR environments. This article is part of the theme issue 'Modern applications of geometric algebra'.

一个代数为所有:几何代数方法的神经符号XR场景创作,动画和神经渲染。
本立场文件深入探讨了几何代数(GA)在推进计算机图形学(CG)和扩展现实(XR)特定领域中的变革作用,特别是在角色动画,渲染,索具,神经渲染和生成人工智能(AI)驱动的场景编辑方面。常见的CG算法需要在物体渲染、操纵模型动画、软体变形和XR模拟等操作中处理旋转、平移和膨胀(均匀缩放)。传统的表示形式——如矩阵、四元数和向量——通常会在精度和性能方面带来限制。最近在使用遗传算法方面的突破表明,它可以通过将几何形式和变换封装成统一的代数表达式来显著增强这些过程,这些表达式在多步变换中保持关键的几何性质。此外,我们探讨了遗传算法如何作为神经符号XR场景创作的统一数学基础,连接学习神经表征和显式几何推理。本文概述了基于ga的方法如何提高操纵角色动画的保真度,增强软体体模拟,简化实时渲染并优化神经和生成AI场景编辑。遗传算法为这些过程提供了一个连贯而有效的框架,从而产生卓越的视觉结果和计算效率,特别是在XR环境中。本文是“几何代数的现代应用”主题的一部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
9.30
自引率
2.00%
发文量
367
审稿时长
3 months
期刊介绍: Continuing its long history of influential scientific publishing, Philosophical Transactions A publishes high-quality theme issues on topics of current importance and general interest within the physical, mathematical and engineering sciences, guest-edited by leading authorities and comprising new research, reviews and opinions from prominent researchers.
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