Exploring the Effect of Gaze and Distance Guidance in Room-Scale Virtual Reality

IF 4.4 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Haopeng Lu;Huiwen Ren;Li Song;Xinfeng Zhang;Shanshe Wang;Siwei Ma;Wen Gao
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Abstract

The growing popularity of virtual reality (VR) provides new opportunities for cultural heritage protection and online education. Many studies have investigated how to guide users to move to a specific view/position. However, the coguided interaction of position and gaze is still under researched. In this article, a novel interaction model named GazeTance Guidance (GTG) is proposed. This model utilizes head rotation and viewing distance to improve the effect of room-scale user guidance. To explore the efficiency of GTG, we conducted two within-subject studies with 25 and 31 participants navigating through virtual museums: first, we evaluated user acceptance of audio commentary and virtual guidance markers in terms of presence and user experience, and assessed the feasibility of memory tasks. second, we separately investigated the effects of gaze and distance guidance on motion sickness, cognitive load, memory efficiency, and user behavior. The experimental results prove that the guidance markers do not affect user experience and sense of presence. Compared with independent effects, the combination of gaze and distance guidance can reduce the user's motion sickness and significantly improve users' memory effect. These findings provide new inspiration for the interaction design of complex VR tours.
空间尺度虚拟现实中凝视与距离引导的效果探讨
虚拟现实(VR)的日益普及为文化遗产保护和在线教育提供了新的机遇。许多研究调查了如何引导用户移动到特定的视图/位置。然而,位置和凝视的共同引导作用仍处于研究阶段。本文提出了一种新的交互模型——GazeTance Guidance (GTG)。该模型利用头部旋转和观看距离来提高房间尺度用户引导的效果。为了探索GTG的效率,我们进行了两项主题内研究,分别有25名和31名参与者在虚拟博物馆中导航:首先,我们评估了用户在存在感和用户体验方面对音频解说和虚拟引导标记的接受程度,并评估了记忆任务的可行性。其次,我们分别研究了凝视和距离引导对晕动病、认知负荷、记忆效率和用户行为的影响。实验结果表明,引导标记不影响用户体验和存在感。与独立效果相比,凝视与距离引导相结合可以减少用户的晕动病,显著提高用户的记忆效果。这些发现为复杂VR游览的交互设计提供了新的灵感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Human-Machine Systems
IEEE Transactions on Human-Machine Systems COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-COMPUTER SCIENCE, CYBERNETICS
CiteScore
7.10
自引率
11.10%
发文量
136
期刊介绍: The scope of the IEEE Transactions on Human-Machine Systems includes the fields of human machine systems. It covers human systems and human organizational interactions including cognitive ergonomics, system test and evaluation, and human information processing concerns in systems and organizations.
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