Digital engagement and adolescent wellbeing: insights from the UK millennium cohort study.

IF 5.2 3区 医学 Q1 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Miaoqing Yang, Charles Opondo, Yang Wang, Adam Martin
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Abstract

Existing research on screen time and adolescent psychological wellbeing often overlooks how digital engagement interacts with other daily activities. Uncertainty remains about which activities are complemented or displaced by digital use, and whether specific combinations of activities are beneficial or detrimental to wellbeing. We used detailed time-use diary data from 3,288 participants in the UK Millennium Cohort Study, collected during the age-14 survey. Adolescents recorded their activities in 144 consecutive 10-min slots over a 24‑h period, selecting from 44 pre-specified activity types. Latent profile analysis was used to identify distinct time-use patterns. This approach accounts for the interdependence and trade-offs among different activities, rather than examining each of them in isolation. Associations between these profiles and later psychological wellbeing, measured using the Strengths and Difficulties Questionnaire, were examined using multinomial logistic regression. Three time-use profiles emerged: (i) 'Frequent digital users' (21.0%), with high digital engagement, especially gaming, more common among males and those from lower socioeconomic backgrounds, showing poorer psychological wellbeing; (ii) 'Physically active, moderate digital users' (59.7%), who balanced digital and non-digital activities with high physical activity, showing more favourable psychological wellbeing; and (iii) 'In-person socialisers, low digital users' (19.3%), with low digital use and high face-to-face interaction, showing intermediate level of psychological wellbeing. Findings suggest that a balanced mix of daily activities is associated with more favourable adolescent wellbeing, highlighting the importance of promoting overall activity balance rather than focusing on digital time alone.

数字参与和青少年福祉:来自英国千年队列研究的见解。
现有的关于屏幕时间和青少年心理健康的研究往往忽视了数字参与与其他日常活动的相互作用。数字使用补充或取代了哪些活动,以及活动的特定组合对健康是有益还是有害,这些问题仍然存在不确定性。我们使用了英国千禧年队列研究中3288名参与者的详细时间使用日记数据,这些数据是在14岁调查期间收集的。青少年从44种预先指定的活动类型中进行选择,在24小时内连续144个10分钟时段记录他们的活动。潜在剖面分析用于识别不同的时间使用模式。这种方法考虑到不同活动之间的相互依赖和权衡,而不是孤立地审查每一项活动。这些概况与后来的心理健康之间的联系,使用优势和困难问卷进行测量,并使用多项逻辑回归进行检验。(1)“频繁数字用户”(21.0%),具有较高的数字参与度,尤其是游戏,在男性和社会经济背景较低的人群中更为常见,他们的心理健康状况较差;(ii)“身体活跃、适度的数字用户”(59.7%),他们在数字和非数字活动之间取得了平衡,身体活动较多,心理健康状况较好;(iii)“面对面社交者,低数字用户”(19.3%),低数字使用和高面对面互动,显示中等水平的心理健康。研究结果表明,平衡的日常活动组合与更有利的青少年健康有关,强调了促进整体活动平衡的重要性,而不是只关注数字时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
European Journal of Public Health
European Journal of Public Health 医学-公共卫生、环境卫生与职业卫生
CiteScore
5.60
自引率
2.30%
发文量
2039
审稿时长
3-8 weeks
期刊介绍: The European Journal of Public Health (EJPH) is a multidisciplinary journal aimed at attracting contributions from epidemiology, health services research, health economics, social sciences, management sciences, ethics and law, environmental health sciences, and other disciplines of relevance to public health. The journal provides a forum for discussion and debate of current international public health issues, with a focus on the European Region. Bi-monthly issues contain peer-reviewed original articles, editorials, commentaries, book reviews, news, letters to the editor, announcements of events, and various other features.
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