{"title":"Enhancing Product Ideation Workflows Through Immersive Interaction: A Task-Centered Study in Virtual Reality","authors":"Bowen Lai, Meng Wan","doi":"10.1002/cav.70177","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>Virtual Reality (VR) has gained significant momentum in creative endeavors due to its unique characteristics of immersion, interaction, and imagination. However, effectively harnessing its “imagination” potential—specifically how VR content influences creative ability and empowers humans in goal-oriented tasks like product design—remains a challenge. This paper presents a tailored Immersive Ideation System (IIS) for product appearance design. The system enables designers to perform sketching, modeling, and conceptual review within integrated VR scenes, fostering a fluid and seamless ideation workflow. To evaluate the efficacy of the IIS, we conducted a comprehensive task-centered user study involving 24 industrial design students and 6 professional designers. Our analysis focuses on the influence of VR environments on creative behaviors and design outputs. The results suggest that while specific VR conditions relate to differences in design flexibility and originality, they also introduce potential trade-offs with design fixation, offering tentative insights for the configuration of future immersive design workspaces.</p>\n </div>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"37 4","pages":""},"PeriodicalIF":3.4000,"publicationDate":"2026-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.70177","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Virtual Reality (VR) has gained significant momentum in creative endeavors due to its unique characteristics of immersion, interaction, and imagination. However, effectively harnessing its “imagination” potential—specifically how VR content influences creative ability and empowers humans in goal-oriented tasks like product design—remains a challenge. This paper presents a tailored Immersive Ideation System (IIS) for product appearance design. The system enables designers to perform sketching, modeling, and conceptual review within integrated VR scenes, fostering a fluid and seamless ideation workflow. To evaluate the efficacy of the IIS, we conducted a comprehensive task-centered user study involving 24 industrial design students and 6 professional designers. Our analysis focuses on the influence of VR environments on creative behaviors and design outputs. The results suggest that while specific VR conditions relate to differences in design flexibility and originality, they also introduce potential trade-offs with design fixation, offering tentative insights for the configuration of future immersive design workspaces.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.