Comparable costly punishment toward AI and human free-riders among Japanese participants: Evidence from a public goods game

Koshiro Tanaka, Takamasa Iio, Masahiro Shiomi
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Abstract

Costly punishment, in which individuals incur a personal cost to sanction norm violators, is a key mechanism for maintaining cooperation in social dilemmas. Although such behavior has been extensively studied in human–human interaction, it remains unclear whether people direct comparable costly punishment toward artificial intelligence (AI), particularly within culturally specific contexts. The present study examined this question among Japanese participants.
We conducted an online public goods game involving 588 Japanese participants who interacted with three pre-programmed agents presented as either humans or AI. Participants could incur a personal cost to report a free-rider, and this reporting behavior was used as an observable measure of costly punishment. A three-way ANOVA, equivalence testing (TOST), regression analyses, and supplementary time-series analyses were performed.
The results showed that costly punishment toward AI free-riders was statistically and practically equivalent to that directed toward human free-riders. Participants’ behavior was primarily influenced by whether another agent had already punished the free-rider, regardless of whether that agent was presented as human or AI. Supplementary analyses further showed that this behavioral equivalence was already evident during the early rounds, while time-series analyses indicated that participants' behavioral patterns stabilized after the initial phase of repeated interaction, suggesting that the equivalence was not limited to either initial impressions or later repeated interactions. In contrast, questionnaire responses revealed differences in some subjective evaluations despite comparable behavioral responses.
These findings suggest that, among Japanese participants under tightly controlled label-based conditions, simply presenting an interaction partner as AI rather than human did not substantially alter observable costly punishment. The study extends research on negative human–AI interaction by showing that AI can function as a socially accountable target of costly punishment in a Japanese sample, while emphasizing that the generalizability of this equivalence to other cultural contexts requires cross-cultural validation.
日本参与者对人工智能和人类搭便车者的相当昂贵的惩罚:来自公共物品游戏的证据
代价惩罚是社会困境中维持合作的关键机制,即个体为制裁违反规范者而付出的个人成本。尽管这种行为在人与人之间的互动中得到了广泛的研究,但人们是否会对人工智能(AI)进行类似的代价高昂的惩罚仍不清楚,特别是在特定文化背景下。本研究在日本参与者中调查了这个问题。我们进行了一项在线公共物品游戏,588名日本参与者与三个预先编程的代理进行互动,这些代理要么是人类,要么是人工智能。参与者可能会因举报搭便车行为而产生个人成本,这种举报行为被用作代价高昂的惩罚的可观察措施。进行了三向方差分析、等效检验(TOST)、回归分析和补充时间序列分析。结果表明,对人工智能搭便车者的昂贵惩罚在统计和实践上与对人类搭便车者的惩罚相当。参与者的行为主要受到另一个代理是否已经惩罚了搭便车者的影响,而不管这个代理是作为人类还是人工智能出现的。补充分析进一步表明,这种行为对等在早期几轮就已经很明显了,而时间序列分析表明,参与者的行为模式在重复互动的初始阶段后趋于稳定,这表明这种对等并不局限于最初的印象或后来的重复互动。相比之下,问卷调查结果显示,尽管有类似的行为反应,但在某些主观评价方面存在差异。这些发现表明,在严格控制的基于标签的条件下,在日本参与者中,简单地将互动伙伴呈现为人工智能而不是人类,并没有实质性地改变可观察到的代价高昂的惩罚。该研究扩展了对人类与人工智能负面互动的研究,表明人工智能可以在日本样本中作为对社会负责的代价高昂的惩罚目标,同时强调这种等效性在其他文化背景下的普遍性需要跨文化验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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