Mosaic: Towards Efficient and Low-Latency Multi-NeRF Complex Scene Cloud Rendering

IF 8.8 2区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS
IEEE Transactions on Mobile Computing Pub Date : 2026-07-01 Epub Date: 2026-02-23 DOI:10.1109/TMC.2026.3667026
Zhe Wang;Yifei Zhu;Hongming Xu;Meng Han;Linghe Kong
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引用次数: 0

Abstract

Neural Radiance Fields (NeRF) offers superior reconstruction accuracy over traditional methods like point clouds. This is particularly advantageous for applications in retail, VR, and navigation. However, when representing a complex scene with multiple semantically meaningful objects, especially those containing high-frequency details, the conventional single NeRF approach struggles to accurately capture these intricate details. Furthermore, the state-of-the-art multi-NeRF solutions, though effectively capturing details by representing each object as a separate NeRF, are too resource-intensive to be run on mobile devices. Existing NeRF rendering acceleration studies focus on single NeRF data representation and its framework improvements, without resorting to the visibility information for further optimization and considering the practical multi-NeRF rendering scenario. In this paper, we present Mosaic, a multi-NeRF cloud rendering system that facilitates high-fidelity, and low-latency cloud rendering for complex scenes. We first design a multi-resolution controller to dynamically determine the resolution for each pixel based on its contextual details and view direction. It then incorporates a visibility-aware region pruner to effectively eliminate unneeded pixels to avoid being rendered. The extensive experiments on various scenes show that Mosaic can achieve high-fidelity rendering with 43% lower transmission cost and up to 70% smaller computation consumption when compared with other state-of-the-art benchmarks.
马赛克:朝着高效和低延迟的多nerf复杂场景云渲染
与点云等传统方法相比,神经辐射场(NeRF)提供了更高的重建精度。这对于零售、VR和导航领域的应用尤其有利。然而,当表示具有多个语义上有意义的对象的复杂场景时,特别是那些包含高频细节的场景,传统的单一NeRF方法难以准确捕获这些复杂的细节。此外,最先进的多NeRF解决方案,虽然通过将每个对象表示为单独的NeRF来有效地捕获细节,但在移动设备上运行过于资源密集。现有的NeRF渲染加速研究侧重于单一NeRF数据表示及其框架改进,而没有借助可见性信息进行进一步优化,也没有考虑实际的多NeRF渲染场景。在本文中,我们提出了Mosaic,这是一个多nerf云渲染系统,可以为复杂场景提供高保真度和低延迟的云渲染。我们首先设计了一个多分辨率控制器,根据上下文细节和视图方向动态确定每个像素的分辨率。然后,它结合了一个可见性感知区域修剪器,以有效地消除不需要的像素,以避免被渲染。在各种场景下的大量实验表明,与其他最先进的基准测试相比,Mosaic可以实现高保真渲染,传输成本降低43%,计算消耗减少70%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Mobile Computing
IEEE Transactions on Mobile Computing 工程技术-电信学
CiteScore
12.90
自引率
2.50%
发文量
403
审稿时长
6.6 months
期刊介绍: IEEE Transactions on Mobile Computing addresses key technical issues related to various aspects of mobile computing. This includes (a) architectures, (b) support services, (c) algorithm/protocol design and analysis, (d) mobile environments, (e) mobile communication systems, (f) applications, and (g) emerging technologies. Topics of interest span a wide range, covering aspects like mobile networks and hosts, mobility management, multimedia, operating system support, power management, online and mobile environments, security, scalability, reliability, and emerging technologies such as wearable computers, body area networks, and wireless sensor networks. The journal serves as a comprehensive platform for advancements in mobile computing research.
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