DESTalker: Disentangling Emotion and Style for Expressive 3D Facial Animation via Residual Generation

IF 3.4 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Xu Yang, Shiguang Liu, Qing Xu
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引用次数: 0

Abstract

Speech-driven 3D facial animation has achieved remarkable lip-synchronization. However, generating expressive and personalized animations remains a formidable challenge. Existing methods often struggle with the entanglement of emotion and speaking style, as well as semantic conflicts arising from multi-modal inputs. To address these limitations, we propose DESTalker, a framework that disentangles emotion and style to generate expressive facial motion via residual modulation. We introduce an information-theoretic disentanglement strategy utilizing mutual information minimization and orthogonal constraints to robustly separate audio content, motion emotion, and speaking style. Furthermore, we adopt a residual generation strategy where neutral lip-sync motion is synthesized first, followed by the injection of emotion and style as residual components to preserve articulatory precision. Finally, to resolve cross-modal conflicts, we design a semantic consistency-guided soft-gating mechanism that dynamically regulates visual emotion integration under audio dominance. Extensive experiments on the 3DMEAD dataset demonstrate that DESTalker outperforms state-of-the-art methods in emotional expressiveness, style consistency, and lip-synchronization accuracy.

DESTalker:通过残差生成来解开情感和风格的表达3D面部动画
语音驱动的三维面部动画实现了显著的唇同步。然而,生成富有表现力和个性化的动画仍然是一个艰巨的挑战。现有的方法经常与情感和说话风格的纠缠以及多模态输入引起的语义冲突作斗争。为了解决这些限制,我们提出了DESTalker,这是一个框架,通过残留调制来分离情感和风格,从而产生富有表现力的面部运动。我们引入了一种信息论的解纠缠策略,利用互信息最小化和正交约束来鲁棒地分离音频内容、动作情感和说话风格。此外,我们采用残差生成策略,首先合成中性对口型动作,然后注入情感和风格作为残差成分,以保持发音精度。最后,为了解决跨模态冲突,我们设计了一个语义一致性引导的软门机制,动态调节音频优势下的视觉情感整合。在3DMEAD数据集上的大量实验表明,DESTalker在情感表达、风格一致性和嘴唇同步准确性方面优于最先进的方法。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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