{"title":"DESTalker: Disentangling Emotion and Style for Expressive 3D Facial Animation via Residual Generation","authors":"Xu Yang, Shiguang Liu, Qing Xu","doi":"10.1002/cav.70127","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>Speech-driven 3D facial animation has achieved remarkable lip-synchronization. However, generating expressive and personalized animations remains a formidable challenge. Existing methods often struggle with the entanglement of emotion and speaking style, as well as semantic conflicts arising from multi-modal inputs. To address these limitations, we propose <i>DESTalker</i>, a framework that disentangles emotion and style to generate expressive facial motion via residual modulation. We introduce an information-theoretic disentanglement strategy utilizing mutual information minimization and orthogonal constraints to robustly separate audio content, motion emotion, and speaking style. Furthermore, we adopt a residual generation strategy where neutral lip-sync motion is synthesized first, followed by the injection of emotion and style as residual components to preserve articulatory precision. Finally, to resolve cross-modal conflicts, we design a semantic consistency-guided soft-gating mechanism that dynamically regulates visual emotion integration under audio dominance. Extensive experiments on the 3DMEAD dataset demonstrate that DESTalker outperforms state-of-the-art methods in emotional expressiveness, style consistency, and lip-synchronization accuracy.</p>\n </div>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"37 4","pages":""},"PeriodicalIF":3.4000,"publicationDate":"2026-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.70127","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Speech-driven 3D facial animation has achieved remarkable lip-synchronization. However, generating expressive and personalized animations remains a formidable challenge. Existing methods often struggle with the entanglement of emotion and speaking style, as well as semantic conflicts arising from multi-modal inputs. To address these limitations, we propose DESTalker, a framework that disentangles emotion and style to generate expressive facial motion via residual modulation. We introduce an information-theoretic disentanglement strategy utilizing mutual information minimization and orthogonal constraints to robustly separate audio content, motion emotion, and speaking style. Furthermore, we adopt a residual generation strategy where neutral lip-sync motion is synthesized first, followed by the injection of emotion and style as residual components to preserve articulatory precision. Finally, to resolve cross-modal conflicts, we design a semantic consistency-guided soft-gating mechanism that dynamically regulates visual emotion integration under audio dominance. Extensive experiments on the 3DMEAD dataset demonstrate that DESTalker outperforms state-of-the-art methods in emotional expressiveness, style consistency, and lip-synchronization accuracy.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.