Lin Li, Zhen Liu, Tingting Liu, Xuyao Dai, YanJie Chai
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引用次数: 0
Abstract
Generating human–object interaction (HOI) from text remains challenging because it must preserve both semantic alignment and human–object motion consistency. In practical animation synthesis and editing, partial motion observations are often available at the beginning and end of an interaction, making it more meaningful to synthesize the intermediate process under text guidance than to generate the entire sequence solely from text. We propose Blueprint2Motion, a two-stage generative framework for HOI motion synthesis conditioned on text, object geometry, and spatiotemporal motion context. In the first stage, Text2Blueprint predicts an intermediate limb–object blueprint, including temporally coherent object motion and limb trajectories, from text, object geometry, and historical/future motion observations. In the second stage, Blueprint2Motion uses the generated blueprint as an explicit control signal to synthesize full-body responsive human motion under the same text prompt. We further introduce an interaction loss to improve spatial alignment and motion coherence between key body joints and the manipulated object. Experiments on FullBodyManipulation and BEHAVE show improved overall motion quality and human–object coordination on most metrics, especially for manipulation-oriented interactions. These results suggest that structured limb–object blueprints are an effective intermediate representation for text-guided HOI synthesis under partial motion conditions.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.