Strips as Tokens: Artist Mesh Generation with Native UV Segmentation

IF 13 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Rui Xu, Dafei Qin, Kaichun Qiao, Qiujie Dong, Huaijin Pi, Qixuan Zhang, Longwen Zhang, Lan Xu, Jingyi Yu, Wenping Wang, Taku Komura
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Abstract

Recent advancements in autoregressive transformers have demonstrated remarkable potential for generating artist-quality meshes. However, the token ordering strategies employed by existing methods typically fail to meet professional artist standards, where coordinate-based sorting yields inefficiently long sequences, and patch-based heuristics disrupt the continuous edge flow and structural regularity essential for high-quality modeling. To address these limitations, we propose Strips as Tokens ( SATO ), a novel framework with a token ordering strategy inspired by triangle strips. By constructing the sequence as a connected chain of faces that explicitly encodes UV boundaries, our method naturally preserves the organized edge flow and semantic layout characteristic of artist-created meshes. A key advantage of this formulation is its unified representation, enabling the same token sequence to be decoded into either a triangle or quadrilateral mesh. This flexibility facilitates joint training on both data types: large-scale triangle data provides fundamental structural priors, while high-quality quad data enhances the geometric regularity of the outputs. Extensive experiments demonstrate that SATO consistently outperforms prior methods in terms of geometric quality, structural coherence, and UV segmentation.
条带作为标记:艺术家网格生成与本地UV分割
自回归变压器的最新进展已经证明了产生艺术家质量网格的显着潜力。然而,现有方法采用的令牌排序策略通常无法满足专业艺术家的标准,其中基于坐标的排序产生低效的长序列,基于补丁的启发式破坏了高质量建模所必需的连续边缘流和结构规律性。为了解决这些限制,我们提出了条带作为令牌(SATO),这是一个新颖的框架,其令牌排序策略受到三角形条带的启发。通过将序列构建为明确编码UV边界的连接面链,我们的方法自然地保留了艺术家创建网格的有组织的边缘流和语义布局特征。该公式的一个关键优点是其统一的表示,使相同的令牌序列可以被解码成三角形或四边形网格。这种灵活性促进了两种数据类型的联合训练:大规模三角形数据提供了基本的结构先验,而高质量的四边形数据增强了输出的几何规律性。大量的实验表明,SATO在几何质量、结构一致性和UV分割方面始终优于先前的方法。
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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