Progressing Level-of-Detail Animation for Volumetric Elastodynamics

IF 13 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Jiayi Eris Zhang, Doug James, Danny Kaufman
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引用次数: 0

Abstract

We extend Progressive Dynamics [Zhang et al. 2024, 2025] from cloth and shells to volumetric finite elements, enabling an efficient level-of-detail (LOD) animation-design pipeline with predictive coarse-resolution previews for rapid iteration toward a final high-resolution volumetric elastodynamics animation. To achieve this, we introduce VelPro Splitter , a principled and substantially improved VelPro-type integrator [Zhang et al. 2025] that splits the current-level velocity and recombines its high-resolution component with prolonged coarse-level velocity. The resulting VelPro Splitter is general and applies to both shell and volumetric discretizations. This splitting strategy better generates the high-frequency dynamic details that motivate highresolution elastodynamics animation, going beyond the previously mostly geometric enrichment due to prolonged coarse-level velocity, while maintaining cross-level consistency in bulk deformation across LOD results. As a result, it largely decouples finest-level enrichment quality from the number of LOD levels, addressing a practical limitation of VelPro at small timestep sizes where many levels are required to obtain sufficient enrichment. To make this volumetric setting practical for Progressive Dynamics, we add two supporting contributions. First, we construct volumetric hierarchies and introduce a simple and effective topology-aware boundary-binding method that enables reliable prolongation between overlapping, but not-necessarily-conforming, meshes using a barycentric-like linear interpolant. Second, instead of applying the subspace approach of Zhang et al. [2024] for reducing coarse model locking, we show that a lightweight, resolution-based stiffness rescaling via a simple Young's-modulus adjustment [Chen et al. 2017] is both effective and well-suited for progressive volumetric simulation. Together, these contributions jointly realize Volumetric Progressive Dynamics. We demonstrate its high-fidelity LOD matching for volumetric elastodynamics across 1D, 2D, and 3D scenarios with high speeds, large deformations, and frictional contact.
为体积弹性动力学进行细节级动画
我们将渐进式动力学(Progressive Dynamics) [Zhang等人,2024,2025]从布料和贝壳扩展到体积有限元,实现了高效的细节级(LOD)动画设计管道,具有预测性的粗分辨率预览,可以快速迭代到最终的高分辨率体积弹性动力学动画。为了实现这一目标,我们引入了VelPro Splitter,这是一种原则性的、实质性改进的VelPro型集成器[Zhang等人,2025],它可以拆分电流级速度,并将其高分辨率组件与长时间粗级速度重新组合。由此产生的VelPro Splitter是通用的,适用于壳体和体积离散化。这种分割策略可以更好地生成高频动态细节,从而激发高分辨率弹性动力学动画,超越了以前由于长时间粗级速度而导致的几何丰富,同时保持了LOD结果中整体变形的跨级一致性。因此,它在很大程度上将最佳级别的富集质量与LOD级别的数量解耦,解决了VelPro在小时间步长的实际限制,在这种情况下需要许多级别才能获得足够的富集。为了使这个体积设置适用于渐进式动力,我们增加了两个支持贡献。首先,我们构建了体积层次结构,并引入了一种简单有效的拓扑感知边界绑定方法,该方法可以使用类似重心的线性插值在重叠但不一定一致的网格之间实现可靠的扩展。其次,我们没有采用Zhang等人[2024]的子空间方法来减少粗模型锁定,而是通过简单的杨氏模量调整(Chen等人2017)进行轻量级、基于分辨率的刚度重缩放,这既有效又非常适合渐进体积模拟。总之,这些贡献共同实现了体积渐进动力学。我们展示了它的高保真LOD匹配在高速、大变形和摩擦接触的1D、2D和3D场景下的体积弹性动力学。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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