Learned Universal Interoperable Virtual Try-ON

IF 13 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Cong Cao, Xianhang Cheng, Jingyuan Liu, Yujian Zheng, Zhenhui Lin, Ren Li, Meriem Chkir, Hao Li
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引用次数: 0

Abstract

To enable large-scale reuse of real-world 3D assets-where garments and characters rarely share skeletons, templates, or dense correspondences-we present a fully automated virtual try-on system that dresses complex, multi-layer garments onto diverse, arbitrarily posed humanoids. Our key idea is to use SMPL as an intermediate proxy and decompose clothing-to-body transfer into two correspondence tasks with distinct challenges: (1) clothing-to-SMPL (partial-to-complete alignment) and (2) body-to-SMPL (large pose/shape variation and stylization). We address clothing-to-SMPL using a geometry-driven correspondence model, and introduce a diffusion-based body-to-SMPL correspondence approach that leverages multi-view consistent appearance features together with a pretrained 2D foundation model. Using these correspondences, we register SMPL/SMPL+D (Displacement) to the garment and target body and then perform simulator-driven fitting by transferring the garment along a smooth SMPL→SMPL+D transition, producing physically plausible draping on the target. Our system handles complex garment topology (including non-manifold meshes) and generalizes to a wide range of humanoid characters (e.g., humans, robots, cartoons, and creatures) while remaining computationally practical. Upon draping, our system also supports fast customization of clothing size. We show that our system can produce high-quality 3D clothing fittings without any human labor, even when 2D clothing sewing patterns are not available. Our project page is: https://cao-cong0.github.io/LUIVITON-Learned-Universal-Interoperable-VIrtual-Try-ON/.
学习了通用互操作虚拟试穿
为了能够大规模地重用现实世界的3D资产——服装和角色很少共享骨架、模板或密集的对应关系——我们提出了一个全自动的虚拟试穿系统,可以将复杂的多层服装穿在各种各样的、任意摆姿势的人形身上。我们的关键思想是使用SMPL作为中间代理,并将服装到身体的传递分解为具有不同挑战的两个对应任务:(1)服装到SMPL(部分到完全对齐)和(2)身体到SMPL(大姿势/形状变化和风格化)。我们使用几何驱动的对应模型来解决服装到smpl的问题,并引入了一种基于扩散的身体到smpl的对应方法,该方法利用了多视图一致的外观特征以及预训练的2D基础模型。利用这些对应关系,我们将SMPL/SMPL+D(位移)注册到服装和目标身体上,然后通过沿着平滑的SMPL→SMPL+D过渡转移服装来执行模拟器驱动的试装,从而在目标上产生物理上合理的悬垂。我们的系统处理复杂的服装拓扑(包括非流形网格),并推广到广泛的类人角色(例如,人类,机器人,卡通和生物),同时保持计算实用。悬垂后,我们的系统还支持快速定制服装尺寸。我们证明,即使在没有2D服装缝制图案的情况下,我们的系统也可以在没有任何人工的情况下生产出高质量的3D服装配件。我们的项目页面是:https://cao-cong0.github.io/LUIVITON-Learned-Universal-Interoperable-VIrtual-Try-ON/。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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