Student Perceptions of a Virtual Reality Animation for Teaching Absorption and Bioavailability in Pharmacology: A Mixed Methods Evaluation.

IF 2.6 4区 医学 Q2 PHARMACOLOGY & PHARMACY
Jon Andsnes Berg, Trond Trætteberg Serkland, Monika Kvernenes, Johnson Liu, Waltraud Binder, Steve Gallagher, David Reith, Ullamari Pesonen, Dimitra Mitsa, Marit Christine Strandvik, Tiril Egset Mork, Silje Skrede, Paul White
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Abstract

Medication errors, often arising from insufficient pharmacology knowledge, can have serious consequences, highlighting the importance of effective pharmacology education for health care students. This study hypothesized that virtual reality (VR) could improve student engagement, motivation and perceived learning of core concepts in pharmacology. A mixed-method approach was employed. Students who had completed a course in basic pharmacology were recruited from five international study sites to view a VR animation, explaining drug absorption and bioavailability. The students responded to an online questionnaire exploring their experience and understanding. In addition, 13 medical students from the University of Bergen participated in focus group interviews to further explore their perceptions of VR in pharmacology education. A total of 133 students participated in the VR session and completed the questionnaire, with approximately half reporting that the VR animation changed their understanding of drug absorption. Thematic analysis of the focus group interviews produced three themes descriptive of the students' learning experiences, each pivoting tensions between: (1) The role of VR in integrating pharmacology with other medical disciplines; (2) striking a balance between engaging and overwhelming learning experiences; (3) in-depth learning under the weight of assessment. The technical solution appears satisfactory, and students found the 360° VR animation engaging and useful for visualizing the complex concepts of absorption and bioavailability. VR animation shows potential to enhance integration of pharmacology to other medical disciplines. However, careful design is required to support self-paced learning and minimize cognitive overload.

学生对药理学吸收和生物利用度教学的虚拟现实动画的看法:一种混合方法评估。
用药错误往往是由于药理学知识不足引起的,可能会产生严重后果,这凸显了对卫生保健学生进行有效药理学教育的重要性。本研究假设虚拟现实(VR)可以提高学生对药理学核心概念的参与、动机和感知学习。采用混合方法。完成基础药理学课程的学生从五个国际研究地点被招募来观看VR动画,解释药物吸收和生物利用度。学生们回答了一份在线问卷,调查他们的经历和理解。此外,13名来自卑尔根大学的医学生参与焦点小组访谈,进一步探讨他们对VR在药理学教育中的看法。共有133名学生参加了VR课程并完成了问卷调查,其中大约一半的学生报告说VR动画改变了他们对药物吸收的理解。对焦点小组访谈的专题分析产生了三个描述学生学习经历的主题,每个主题都围绕以下几个主题:(1)虚拟现实在整合药理学与其他医学学科中的作用;(2)在吸引人的学习体验和压倒性的学习体验之间取得平衡;(3)评估权重下的深度学习。技术解决方案似乎令人满意,学生们发现360°VR动画引人入胜,有助于可视化吸收和生物利用度的复杂概念。VR动画显示了加强药理学与其他医学学科整合的潜力。然而,需要仔细的设计来支持自定节奏的学习并最大限度地减少认知超载。
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来源期刊
Pharmacology Research & Perspectives
Pharmacology Research & Perspectives Pharmacology, Toxicology and Pharmaceutics-General Pharmacology, Toxicology and Pharmaceutics
CiteScore
5.30
自引率
3.80%
发文量
120
审稿时长
20 weeks
期刊介绍: PR&P is jointly published by the American Society for Pharmacology and Experimental Therapeutics (ASPET), the British Pharmacological Society (BPS), and Wiley. PR&P is a bi-monthly open access journal that publishes a range of article types, including: target validation (preclinical papers that show a hypothesis is incorrect or papers on drugs that have failed in early clinical development); drug discovery reviews (strategy, hypotheses, and data resulting in a successful therapeutic drug); frontiers in translational medicine (drug and target validation for an unmet therapeutic need); pharmacological hypotheses (reviews that are oriented to inform a novel hypothesis); and replication studies (work that refutes key findings [failed replication] and work that validates key findings). PR&P publishes papers submitted directly to the journal and those referred from the journals of ASPET and the BPS
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