Heterogeneous Associations Between Objectively Measured Screen Time and Sleep in Early Adolescence.

IF 3.4
Sierra Clifford, Leah D Doane, Kathryn Lemery-Chalfant
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引用次数: 0

Abstract

Early adolescence is a time of risk for disrupted or insufficient sleep, and widespread use of electronic media may exacerbate this risk. However, findings linking screen time to sleep in adolescent samples are inconsistent, rely primarily on self-report, and seldom consider sleep variability. We examined associations between 24-hour total screen time scraped from mobile devices and actigraphy-assessed indicators of sleep timing and quality across one week (means, variability, and day-to-day fluctuations) in a community sample of 677 adolescent twins (Mean age = 13.53, SD = 1.13; 50.96% female; 52.88% non-Hispanic White, 21.27% Hispanic/Latino), of whom 389 had actigraphy data and 488 had screen time data. For a subsample of Android users (n=171), hours of social media and mobile gaming were also considered. We conducted person-level associations using path analysis, with standard errors corrected for clustering of twins within families, and day-level analyses using three-level models. After multiple testing correction, greater person-level screen time was associated with later bedtime, and more variable wake time and duration, but not efficiency, latency, catch-up sleep, or social jetlag. More social media use was associated with later bedtime and greater duration variability. Mobile gaming was unrelated to sleep. Day-level screen time was weakly associated with later bedtime that night, with no other significant associations. Associations were mixed and modest, but not reliant on adolescent self-report. Findings do not provide strong evidence that moderate screen use is detrimental to sleep, but future studies should consider individual and contextual moderators and more nuanced objective measures.

客观测量的屏幕时间与青少年早期睡眠之间的异质性关联。
青少年早期是睡眠中断或睡眠不足的风险时期,而电子媒体的广泛使用可能会加剧这种风险。然而,在青少年样本中,将屏幕时间与睡眠联系起来的研究结果并不一致,主要依赖于自我报告,很少考虑睡眠的可变性。我们研究了677名社区青少年双胞胎(平均年龄= 13.53,SD = 1.13; 50.96%为女性;52.88%为非西班牙裔白人,21.27%为西班牙裔/拉丁裔)的24小时移动设备总屏幕时间与活动仪评估的睡眠时间和质量指标(平均值、变异性和日常波动)之间的关系,其中389人有活动仪数据,488人有屏幕时间数据。对于Android用户的子样本(n=171),社交媒体和手机游戏的使用时间也被考虑在内。我们使用通径分析进行了个人水平的关联,并对家庭内双胞胎的聚类进行了标准误差校正,并使用三层模型进行了日水平分析。经过多次测试修正后,更长的个人水平屏幕时间与更晚的就寝时间、更可变的醒来时间和持续时间有关,但与效率、延迟、追赶睡眠或社交时差无关。更多的社交媒体使用与更晚的就寝时间和更大的持续时间变化有关。手机游戏与睡眠无关。白天看屏幕的时间与当晚晚就寝时间有微弱关联,没有其他显著关联。关联是混合的和适度的,但不依赖于青少年的自我报告。研究结果并没有提供强有力的证据表明适度使用屏幕对睡眠有害,但未来的研究应该考虑个人和环境调节因素以及更细致入微的客观测量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
8.30
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0.00%
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