Skeleton-Based Hand Gesture Recognition: Backgrounds, Datasets, Methods, Applications, Future Trends, and Challenges

Junhui Li, Linfang Wang, Sike Ni, Mohammed A. A. Al-qaness
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Abstract

Skeleton-based hand gesture recognition (SGR) has emerged as a prominent research area in computer vision (CV) due to the unique advantages of skeletal data. Although gesture recognition (GR) has traditionally relied on video streams and RGB image data, skeleton-based approaches remain underexplored. Despite advances in deep learning techniques, including convolutional neural networks (CNNs), recurrent neural networks (RNNs), graph convolutional networks (GCNs), attention mechanisms, and multimodal fusion, a systematic and comprehensive review of these methods within the context of SGR is lacking. This paper addresses this gap by first underscoring the significance of GR and the pivotal role of skeletal data in its analysis. We then present the data acquisition techniques for SGR and examine its key applications, such as human-robot interaction (HRI), sign language recognition, gaming and entertainment, and healthcare and rehabilitation. Furthermore, we analyze state-of-the-art methodologies and compare their strengths and limitations in detail. Based on a thorough evaluation of existing research, we identify current challenges and unresolved bottlenecks. Finally, we propose future research directions to advance SGR, focusing on model robustness, multimodal fusion, and dataset expansion.

Abstract Image

基于骨骼的手势识别:背景,数据集,方法,应用,未来趋势和挑战
由于骨骼数据的独特优势,基于骨骼的手势识别(SGR)已成为计算机视觉(CV)的一个重要研究领域。尽管手势识别(GR)传统上依赖于视频流和RGB图像数据,但基于骨架的方法仍未得到充分探索。尽管深度学习技术取得了进步,包括卷积神经网络(cnn)、循环神经网络(RNNs)、图卷积网络(GCNs)、注意机制和多模态融合,但在SGR的背景下,对这些方法的系统和全面的回顾是缺乏的。本文通过首先强调GR的意义和骨骼数据在其分析中的关键作用来解决这一差距。然后,我们介绍了SGR的数据采集技术,并研究了它的关键应用,如人机交互(HRI)、手语识别、游戏和娱乐、医疗保健和康复。此外,我们分析了最先进的方法,并详细比较了它们的优点和局限性。基于对现有研究的全面评估,我们确定了当前的挑战和未解决的瓶颈。最后,我们提出了SGR未来的研究方向,重点是模型鲁棒性、多模态融合和数据集扩展。
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