{"title":"Comparative Evaluation of a Hologram (3D) and PowerPoint (2D) as Educational Methods for Learning Veterinary Anatomy of the Equine Paranasal Sinuses.","authors":"Julie Dickson, Steph MacDonald, Sarah Baillie","doi":"10.3138/jvme-2025-0160","DOIUrl":null,"url":null,"abstract":"<p><p>3D teaching, including various types of mixed and virtual reality, are increasingly being used in anatomy, including on veterinary programs. In this study we compared the use of 3D mixed reality holographic technology and a 2D PowerPoint teaching resource to investigate the proof of concept of the usability and efficacy of the 3D technology. The anatomical area of the equine sinuses was the subject matter. The study design involved a series of questionnaires and tests delivered before and after the students used the learning resource. First-year veterinary students were randomly allocated to either the 3D or 2D group. Spatial ability and cognitive load were measured before, and cognitive load, task load, a 10-question spot test, and motion sickness (3D group only) were measured after. All students provided feedback via a short survey. The 2D group performed better in the spot test than the 3D group (<i>t</i><sub>16.33</sub> = -3.19, <i>p</i> < .05). No differences were noted for task load (<i>p</i> > .05) nor in the overall cognitive load (3D: <i>V</i> = 31.5, <i>p</i> = .2767, 2D: <i>V</i> = 23.5, <i>p</i> = .706); however, more participants in the 3D group exhibited a reduced cognitive load. Limited motion sickness symptoms were reported by participants in the 3D group. Qualitative findings from the survey demonstrated that the 2D group indicated difficulty in converting from 2D to 3D, and that the 3D group enjoyed the possibility of moving around the hologram. These findings demonstrate that the 3D mixed reality holographic technology had reasonable usability as a teaching resource, but future work is required into the efficacy of such technology for learning.</p>","PeriodicalId":17575,"journal":{"name":"Journal of veterinary medical education","volume":" ","pages":"e20250160"},"PeriodicalIF":1.1000,"publicationDate":"2026-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of veterinary medical education","FirstCategoryId":"97","ListUrlMain":"https://doi.org/10.3138/jvme-2025-0160","RegionNum":3,"RegionCategory":"农林科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"EDUCATION, SCIENTIFIC DISCIPLINES","Score":null,"Total":0}
引用次数: 0
Abstract
3D teaching, including various types of mixed and virtual reality, are increasingly being used in anatomy, including on veterinary programs. In this study we compared the use of 3D mixed reality holographic technology and a 2D PowerPoint teaching resource to investigate the proof of concept of the usability and efficacy of the 3D technology. The anatomical area of the equine sinuses was the subject matter. The study design involved a series of questionnaires and tests delivered before and after the students used the learning resource. First-year veterinary students were randomly allocated to either the 3D or 2D group. Spatial ability and cognitive load were measured before, and cognitive load, task load, a 10-question spot test, and motion sickness (3D group only) were measured after. All students provided feedback via a short survey. The 2D group performed better in the spot test than the 3D group (t16.33 = -3.19, p < .05). No differences were noted for task load (p > .05) nor in the overall cognitive load (3D: V = 31.5, p = .2767, 2D: V = 23.5, p = .706); however, more participants in the 3D group exhibited a reduced cognitive load. Limited motion sickness symptoms were reported by participants in the 3D group. Qualitative findings from the survey demonstrated that the 2D group indicated difficulty in converting from 2D to 3D, and that the 3D group enjoyed the possibility of moving around the hologram. These findings demonstrate that the 3D mixed reality holographic technology had reasonable usability as a teaching resource, but future work is required into the efficacy of such technology for learning.
3D教学,包括各种类型的混合现实和虚拟现实,越来越多地用于解剖学,包括兽医课程。在本研究中,我们比较了3D混合现实全息技术和2D PowerPoint教学资源的使用,以研究3D技术的可用性和有效性的概念证明。马鼻窦的解剖区域是主题。研究设计包括在学生使用学习资源之前和之后进行一系列问卷调查和测试。一年级兽医学生被随机分为3D组和2D组。测试前测量空间能力和认知负荷,测试后测量认知负荷、任务负荷、10题现场测试和晕动病(仅限3D组)。所有学生都通过一个简短的调查提供反馈。2D组在现场测试中的表现优于3D组(t16.33 = -3.19, p < 0.05)。任务负荷(p < 0.05)和整体认知负荷(3D: V = 31.5, p = 0.2767, 2D: V = 23.5, p = 0.706)均无显著差异;然而,3D组中更多的参与者表现出认知负荷的减少。3D组的参与者报告了有限的晕动病症状。调查的定性结果表明,2D组表示从2D转换到3D有困难,而3D组则享受在全息图周围移动的可能性。这些研究结果表明,3D混合现实全息技术作为一种教学资源具有合理的可用性,但需要进一步研究这种技术对学习的有效性。
期刊介绍:
The Journal of Veterinary Medical Education (JVME) is the peer-reviewed scholarly journal of the Association of American Veterinary Medical Colleges (AAVMC). As an internationally distributed journal, JVME provides a forum for the exchange of ideas, research, and discoveries about veterinary medical education. This exchange benefits veterinary faculty, students, and the veterinary profession as a whole by preparing veterinarians to better perform their professional activities and to meet the needs of society.
The journal’s areas of focus include best practices and educational methods in veterinary education; recruitment, training, and mentoring of students at all levels of education, including undergraduate, graduate, veterinary technology, and continuing education; clinical instruction and assessment; institutional policy; and other challenges and issues faced by veterinary educators domestically and internationally. Veterinary faculty of all countries are encouraged to participate as contributors, reviewers, and institutional representatives.