Feasibility, acceptability, and functional outcomes of a home-based exergaming telerehabilitation program for adults with functional disabilities: a multi-center single-arm pilot study.

IF 6 2区 医学 Q1 ENGINEERING, BIOMEDICAL
Ravi Shankar, Ruth Choo Li Ong, Emily Yee, Ramesh Duraisamy, Benedict Chung Yin Ho, Rena Sim, Christopher Wee Keong Kuah, Poo Lee Ong
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引用次数: 0

Abstract

Background: Community-based rehabilitation services face significant challenges including limited access, poor exercise adherence, and resource constraints. Telerehabilitation using gamified exergaming platforms offers a promising solution to extend rehabilitation services into home settings while maintaining patient engagement.

Objective: This multi-center single-arm pilot study evaluated the feasibility, acceptability, and preliminary efficacy signals of a caregiver-supported, home-based telerehabilitation program comprising 30 days of active home use within an 18-week protocol, using the EvolvRehab gamified exergaming platform among community-dwelling adults with functional limitations who were receiving outpatient rehabilitation in Singapore.

Methods: Ten participants (mean age: 64.6 years, SD 8.5, range 48-78) were recruited from three community rehabilitation sites: Handicaps Welfare Association Day Rehabilitation Centre, Home Nursing Foundation, and Ren Ci Hospital Day Rehabilitation Centre. Participants underwent an 18-week protocol comprising onboarding, a 30-day period of active home-based telerehabilitation with therapist-prescribed daily exercises and remote monitoring, and follow-up. A primary caregiver was present during all home sessions to assist with device setup, supervise exercise, and support fall prevention. Functional outcomes were assessed at baseline (Week 0), post-intervention (Week 8), and follow-up (Week 18) using the Modified Barthel Index (MBI), Short Physical Performance Battery (SPPB), Berg Balance Scale (BBS), grip strength, and EQ-5D-5 L. System usability and patient-reported outcomes were evaluated using the System Usability Scale (SUS) and a non-validated custom questionnaire, the latter analysed as exploratory data.

Results: Mean exercise compliance was 80.6%, with participants exercising an average of 23.97 min daily. Within-group improvements from baseline to Week 18 follow-up were observed in MBI (75.8 to 81.2, p = 0.019), BBS (33.3 to 38.0, p = 0.037), and right-hand grip strength (15.1 to 18.0 kg, p = 0.005). SPPB improved at the post-intervention assessment (5.2 to 6.2, p = 0.015), but this change was not sustained at the Week 18 follow-up relative to baseline (6.4, p = 0.104). EQ-5D-5 L descriptive sum scores decreased (indicating reduced symptom burden) from 11.6 at baseline to 8.5 at Week 8 (p = 0.002; FDR-adjusted p = 0.048) and 8.7 at Week 18; EQ-VAS scores increased from 66.9 at baseline to 80.9 at Week 18 (p = 0.022). As an uncontrolled single-arm study, these findings represent preliminary efficacy signals rather than evidence of effectiveness, and require confirmation in controlled trials. The mean SUS score was 67.75, indicating marginal acceptability. Patient-reported outcomes showed high engagement with the gamified exercises, though concerns about cost were noted. No falls or adverse events were reported in this selected sample under caregiver-supported conditions.

Conclusions: Gamified caregiver-supported telerehabilitation using the EvolvRehab platform appeared feasible and acceptable among community-dwelling adults with functional limitations, and was associated with within-group functional outcome signals. High compliance rates and the absence of adverse events under caregiver-supported conditions support the conduct of larger controlled trials, though the uncontrolled single-arm design precludes conclusions about effectiveness, and usability refinements and cost considerations require attention for scalability.

成人功能障碍家庭运动远程康复项目的可行性、可接受性和功能结果:一项多中心单臂试点研究
背景:以社区为基础的康复服务面临着巨大的挑战,包括获取途径有限、锻炼依从性差和资源限制。使用游戏化游戏平台的远程康复提供了一个有前途的解决方案,将康复服务扩展到家庭环境中,同时保持患者的参与。目的:本多中心单臂试验研究评估了护理人员支持的家庭远程康复计划的可行性、可接受性和初步疗效信号,该计划包括在为期18周的方案中进行30天的积极家庭使用,使用EvolvRehab游戏化游戏平台,在新加坡接受门诊康复的功能限制的社区居住成年人中进行。方法:从残障福利会日间康复中心、家庭护理基金会和仁慈医院日间康复中心三个社区康复中心招募10名参与者,平均年龄64.6岁,SD 8.5,范围48 ~ 78。参与者接受了为期18周的方案,包括入职,30天的积极家庭远程康复,治疗师规定的日常锻炼和远程监控,以及随访。在所有家庭会议期间,主要护理人员都在场,以协助设备安装,监督运动,并支持预防跌倒。在基线(第0周)、干预后(第8周)和随访(第18周)使用改良Barthel指数(MBI)、短物理性能电池(SPPB)、Berg平衡量表(BBS)、握力和eq - 5d - 5l评估功能结果。系统可用性和患者报告的结果使用系统可用性量表(SUS)和未经验证的定制问卷进行评估,后者作为探索性数据进行分析。结果:平均运动依从性为80.6%,参与者平均每天运动23.97分钟。从基线到第18周随访,组内MBI(75.8至81.2,p = 0.019)、BBS(33.3至38.0,p = 0.037)和右手握力(15.1至18.0 kg, p = 0.005)均有改善。SPPB在干预后评估时有所改善(5.2至6.2,p = 0.015),但在第18周随访时,相对于基线,这种变化没有持续(6.4,p = 0.104)。eq - 5d - 5l描述性总得分(表明症状负担减轻)从基线时的11.6下降到第8周时的8.5 (p = 0.002;经fdr调整的p = 0.048)和第18周时的8.7;EQ-VAS评分从基线时的66.9上升到第18周时的80.9 (p = 0.022)。作为一项非对照单臂研究,这些发现代表了初步的疗效信号,而不是有效性的证据,需要在对照试验中得到证实。平均SUS评分为67.75,表明边缘性可接受。患者报告的结果显示,他们对游戏化练习的参与度很高,但也注意到对成本的担忧。在护理人员支持的条件下,该选定的样本中没有报告跌倒或不良事件。结论:使用EvolvRehab平台的游戏化护理人员支持的远程康复在功能受限的社区居住成人中是可行和可接受的,并且与组内功能结局信号相关。在护理人员支持的条件下,高依从率和无不良事件支持进行更大规模的对照试验,尽管无控制的单臂设计排除了关于有效性的结论,并且需要注意可扩展性的可用性改进和成本考虑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of NeuroEngineering and Rehabilitation
Journal of NeuroEngineering and Rehabilitation 工程技术-工程:生物医学
CiteScore
9.60
自引率
3.90%
发文量
122
审稿时长
24 months
期刊介绍: Journal of NeuroEngineering and Rehabilitation considers manuscripts on all aspects of research that result from cross-fertilization of the fields of neuroscience, biomedical engineering, and physical medicine & rehabilitation.
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