Yu Zheng, Xuesi Qiu, Nan Xiang, Yulin Zhou, Zhao Wang
{"title":"TM-Edit: Text Guided Diffusion-Transformer Based Motion Editing With Temporal Soft Masks Learning","authors":"Yu Zheng, Xuesi Qiu, Nan Xiang, Yulin Zhou, Zhao Wang","doi":"10.1002/cav.70138","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>Text-driven 3D human motion editing aims to modify an existing motion sequence following natural language instructions, which is a crucial task for character animation, virtual agents, and motion authoring. Recent diffusion-based methods have shown remarkable success in text-to-motion generation. Editing existing motions requires precise spatiotemporal control to localize modifications while preserving context. Current diffusion-based motion editing methods lack explicit fine-grained control over when and how strongly to edit. To address this, we propose TM-Edit, a text guided Diffusion-Transformer based motion editing framework which introduces learned temporal soft masks to provide explicit frame-wise editing guidance. The proposed model predicts an editing intensity mask to encode high-level intent from both the source motion and the text instruction. This mask is then used to modulate source motion features within a conditional diffusion process via an uncertainty-aware gating mechanism, ensuring robust training and inference. Additionally, a feature semantic alignment loss is employed by using a pre-trained motion retrieval model to enhance cross-modal consistency. Extensive experiments on the MotionFix benchmark dataset demonstrate that our approach achieves state-of-the-art performance. Code will be made publicly available.</p>\n </div>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"37 3","pages":""},"PeriodicalIF":3.4000,"publicationDate":"2026-06-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.70138","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Text-driven 3D human motion editing aims to modify an existing motion sequence following natural language instructions, which is a crucial task for character animation, virtual agents, and motion authoring. Recent diffusion-based methods have shown remarkable success in text-to-motion generation. Editing existing motions requires precise spatiotemporal control to localize modifications while preserving context. Current diffusion-based motion editing methods lack explicit fine-grained control over when and how strongly to edit. To address this, we propose TM-Edit, a text guided Diffusion-Transformer based motion editing framework which introduces learned temporal soft masks to provide explicit frame-wise editing guidance. The proposed model predicts an editing intensity mask to encode high-level intent from both the source motion and the text instruction. This mask is then used to modulate source motion features within a conditional diffusion process via an uncertainty-aware gating mechanism, ensuring robust training and inference. Additionally, a feature semantic alignment loss is employed by using a pre-trained motion retrieval model to enhance cross-modal consistency. Extensive experiments on the MotionFix benchmark dataset demonstrate that our approach achieves state-of-the-art performance. Code will be made publicly available.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.