Feasibility and effectiveness of virtual reality mediated exer-gaming program on upper extremity functions in hemiplegia: A randomized controlled pilot study.

IF 1.8 4区 医学 Q2 ORTHOPEDICS
Ceyhun Başoğlu, Ahmet Kıvanç Menekşeoğlu, Merve Damla Korkmaz
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Abstract

Background: Functional impairments in the upper extremities of stroke patients lead to significant limitations in quality of life and independence. Technological developments can create effective treatment alternatives in neurological rehabilitation in upper extremity rehabilitation.

Purpose: The aim of this study was to evaluate the feasibility and effectiveness of a virtual reality (VR)-mediated gamified upper extremity rehabilitation program added to traditional rehabilitation in patients with hemiplegia.

Study design: Randomized-controlled-pilot trial METHODS: Twenty-nine participants with hemiplegia were enrolled in this study between May 2023 and January 2024. Participants were randomized into two groups: VR group (n=15) and control group (n=14). All participants received a conventional rehabilitation program. In addition, participants in the VR group received 20 sessions (45 min each session) of a gamified upper extremity exercise program with a non-immersive VR system, while participants in the control group received 20 sessions (45 min each session) of a home exercise program. The primary outcomes were recruitment rate, dropout rate, safety and adherence. Fugl-Meyer Assessment, Functional Independence Scale (motor subscale), hand grip strength (dynamometer) and Stroke Impact Scale were used as secondary outcome measures. Results are reported using descriptive statistics integrated with qualitative findings.

Results: The study included 3.4 stroke patients per month, with a dropout rate of 7%. There were no serious adverse events associated with the VR-mediated upper limb rehabilitation program. The adherence rate of the participants in the VR group was 96%. Group median values in secondary outcome measures (FMA, FIM, handgrip strength, SIS) showed positive changes at 1 and 3 months after the intervention.

Conclusion: The VR-mediated upper extremity rehabilitation program in stroke patients was safe and showed high adherence, adequate recruitment and dropout rates. Therefore, a definitive study with a higher number of participants can be conducted.

虚拟现实介导的练习游戏程序对偏瘫患者上肢功能的可行性和有效性:一项随机对照先导研究。
背景:脑卒中患者上肢功能障碍导致生活质量和独立性的显著限制。技术的发展可以为上肢神经康复创造有效的治疗选择。目的:本研究的目的是评估虚拟现实(VR)介导的游戏化上肢康复计划在偏瘫患者传统康复中添加的可行性和有效性。研究设计:随机对照试验方法:2023年5月至2024年1月,29名偏瘫患者入组研究。参与者随机分为两组:VR组(n=15)和对照组(n=14)。所有参与者都接受了传统的康复计划。此外,VR组的参与者接受了20次(每次45 分钟)非沉浸式VR系统的游戏化上肢锻炼计划,而对照组的参与者接受了20次(每次45 分钟)家庭锻炼计划。主要结局是招募率、退出率、安全性和依从性。Fugl-Meyer评估、功能独立量表(运动分量表)、手握力(测功仪)和脑卒中影响量表作为次要结局指标。结果报告使用描述性统计与定性研究结果相结合。结果:该研究每月纳入3.4例脑卒中患者,退出率为7%。没有与vr介导的上肢康复计划相关的严重不良事件。VR组参与者的依从率为96%。次要结局指标(FMA、FIM、握力、SIS)的组中值在干预后1个月和3个月出现积极变化。结论:vr介导的脑卒中患者上肢康复方案是安全的,具有较高的依从性、充分的招募率和退出率。因此,可以进行有更多参与者的明确研究。
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来源期刊
Journal of Hand Therapy
Journal of Hand Therapy 医学-外科
CiteScore
3.50
自引率
10.00%
发文量
65
审稿时长
19.2 weeks
期刊介绍: The Journal of Hand Therapy is designed for hand therapists, occupational and physical therapists, and other hand specialists involved in the rehabilitation of disabling hand problems. The Journal functions as a source of education and information by publishing scientific and clinical articles. Regular features include original reports, clinical reviews, case studies, editorials, and book reviews.
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