Human-like scene graph generation and evaluation.

IF 3 4区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Multimedia Tools and Applications Pub Date : 2026-01-01 Epub Date: 2026-06-04 DOI:10.1007/s11042-026-21166-0
Victor Milewski, Marie-Francine Moens, Maria Mihaela Trusca
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引用次数: 0

Abstract

Current methods that generate a scene graph of a given image create an overdense graph regarding the number of objects and relationships found in the image, making the graph less effective in describing what is relevant in the image and, consequently, in downstream tasks such as cross-modal retrieval and mining. In this work, we propose a novel method that generates a scene graph that reflects what humans find important when describing an image. During training, our scene generation method is guided by human-drafted captions describing the images, which we assume will focus on essential scene elements. This guidance is realized by properly designed loss functions. During inference, scene graphs are generated solely from images. We evaluate the resulting scene graphs by comparing them with the ground-truth scene graphs of Visual Genome that are created by humans. Evaluation is done with recall- and precision-oriented metrics and graph edit distances. In the first set of experiments, we benchmark existing scene graph generation models, then we add the newly proposed loss functions leading to improved performance, especially in terms of the graph edit distance. Extra experiments show that the correct recognition of unimportant background objects and their relationships is crucial when generating human-like scene graphs. The codebase is released on github: https://github.com/VSJMilewski/relevance_graphs.

类人场景图的生成与评价。
当前生成给定图像的场景图的方法创建了一个关于图像中发现的对象和关系数量的过度密集的图,使得图在描述图像中相关内容时效率较低,因此,在下游任务中,如跨模态检索和挖掘。在这项工作中,我们提出了一种新的方法,生成一个场景图,反映人类在描述图像时发现的重要内容。在训练过程中,我们的场景生成方法是由人类起草的描述图像的字幕来指导的,我们认为这些字幕将专注于基本的场景元素。这种导引是通过合理设计损失函数实现的。在推理过程中,场景图仅由图像生成。我们通过将生成的场景图与人类创建的Visual Genome的ground-truth场景图进行比较来评估生成的场景图。评估是用召回率和精度为导向的指标和图形编辑距离来完成的。在第一组实验中,我们对现有的场景图生成模型进行了基准测试,然后我们添加了新提出的损失函数,从而提高了性能,特别是在图编辑距离方面。额外的实验表明,在生成类人场景图时,正确识别不重要的背景物体及其关系是至关重要的。代码库发布在github: https://github.com/VSJMilewski/relevance_graphs。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Multimedia Tools and Applications
Multimedia Tools and Applications 工程技术-工程:电子与电气
CiteScore
7.20
自引率
16.70%
发文量
2439
审稿时长
9.2 months
期刊介绍: Multimedia Tools and Applications publishes original research articles on multimedia development and system support tools as well as case studies of multimedia applications. It also features experimental and survey articles. The journal is intended for academics, practitioners, scientists and engineers who are involved in multimedia system research, design and applications. All papers are peer reviewed. Specific areas of interest include: - Multimedia Tools: - Multimedia Applications: - Prototype multimedia systems and platforms
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