Yiqiu Zhou, Xiner Liu, Andres Felipe Zambrano, Luc Paquette, Amanda Barany, Jaclyn Ocumpaugh, Ryan S. Baker, Jeff Ginger
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引用次数: 0
Abstract
Background
Video data provides rich opportunities to examine student behaviour in game-based learning environments, capturing not only observable actions but also subtle indicators of cognitive engagement. However, traditional video analysis is labor-intensive, and current applications of AI to this task are limited by models trained on general-purpose datasets, which often fail to capture the pedagogical meaning of student actions in authentic educational contexts.
Objectives
This study explores how multimodal large language models (MLLMs), specifically LLaVA-Video-7B-Qwen2, can support qualitative video analysis of student exploration behaviours in a Minecraft-based STEM learning environment.
Methods
We conducted an exploratory case study using screen recordings from a Minecraft-based STEM learning environment. We tested multiple prompt strategies for guiding MLLM-generated video descriptions and found that role-assignment prompting performed most effectively. We evaluated model outputs using a mixed-method framework that included quantitative scoring, GPT-based judgement, and researcher validation.
Results and Conclusions
Our findings show that MLLMs can reliably identify surface-level behaviours, such as navigation patterns and object interactions, but struggle to infer the intent or goals behind student actions, leading to a significant rate of over-interpretation (26.5% when explaining student strategies). The model's outputs are sensitive to prompt phrasing, underscoring the importance of prompt engineering. While current MLLMs show promise for streamlining parts of the video analysis workflow, their use in educational contexts requires structured oversight and careful interpretation to ensure reliability and relevance.
期刊介绍:
The Journal of Computer Assisted Learning is an international peer-reviewed journal which covers the whole range of uses of information and communication technology to support learning and knowledge exchange. It aims to provide a medium for communication among researchers as well as a channel linking researchers, practitioners, and policy makers. JCAL is also a rich source of material for master and PhD students in areas such as educational psychology, the learning sciences, instructional technology, instructional design, collaborative learning, intelligent learning systems, learning analytics, open, distance and networked learning, and educational evaluation and assessment. This is the case for formal (e.g., schools), non-formal (e.g., workplace learning) and informal learning (e.g., museums and libraries) situations and environments. Volumes often include one Special Issue which these provides readers with a broad and in-depth perspective on a specific topic. First published in 1985, JCAL continues to have the aim of making the outcomes of contemporary research and experience accessible. During this period there have been major technological advances offering new opportunities and approaches in the use of a wide range of technologies to support learning and knowledge transfer more generally. There is currently much emphasis on the use of network functionality and the challenges its appropriate uses pose to teachers/tutors working with students locally and at a distance. JCAL welcomes: -Empirical reports, single studies or programmatic series of studies on the use of computers and information technologies in learning and assessment -Critical and original meta-reviews of literature on the use of computers for learning -Empirical studies on the design and development of innovative technology-based systems for learning -Conceptual articles on issues relating to the Aims and Scope