Leveraging Multimodal Large Language Models to Analyse Student Exploration Behaviours in Educational Game Environments

IF 5.7 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Yiqiu Zhou, Xiner Liu, Andres Felipe Zambrano, Luc Paquette, Amanda Barany, Jaclyn Ocumpaugh, Ryan S. Baker, Jeff Ginger
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引用次数: 0

Abstract

Background

Video data provides rich opportunities to examine student behaviour in game-based learning environments, capturing not only observable actions but also subtle indicators of cognitive engagement. However, traditional video analysis is labor-intensive, and current applications of AI to this task are limited by models trained on general-purpose datasets, which often fail to capture the pedagogical meaning of student actions in authentic educational contexts.

Objectives

This study explores how multimodal large language models (MLLMs), specifically LLaVA-Video-7B-Qwen2, can support qualitative video analysis of student exploration behaviours in a Minecraft-based STEM learning environment.

Methods

We conducted an exploratory case study using screen recordings from a Minecraft-based STEM learning environment. We tested multiple prompt strategies for guiding MLLM-generated video descriptions and found that role-assignment prompting performed most effectively. We evaluated model outputs using a mixed-method framework that included quantitative scoring, GPT-based judgement, and researcher validation.

Results and Conclusions

Our findings show that MLLMs can reliably identify surface-level behaviours, such as navigation patterns and object interactions, but struggle to infer the intent or goals behind student actions, leading to a significant rate of over-interpretation (26.5% when explaining student strategies). The model's outputs are sensitive to prompt phrasing, underscoring the importance of prompt engineering. While current MLLMs show promise for streamlining parts of the video analysis workflow, their use in educational contexts requires structured oversight and careful interpretation to ensure reliability and relevance.

Abstract Image

利用多模态大语言模型分析学生在教育游戏环境中的探索行为
视频数据为研究学生在基于游戏的学习环境中的行为提供了丰富的机会,不仅捕捉到可观察到的行为,还捕捉到认知参与的微妙指标。然而,传统的视频分析是劳动密集型的,目前人工智能在这项任务中的应用受到基于通用数据集训练的模型的限制,这些模型往往无法捕捉到真实教育背景下学生行为的教学意义。本研究探讨了多模态大语言模型(mllm),特别是llva - video - 7b - qwen2,如何在基于《我的世界》的STEM学习环境中支持学生探索行为的定性视频分析。我们使用基于《我的世界》的STEM学习环境的屏幕录音进行了探索性案例研究。我们测试了用于指导mllm生成的视频描述的多种提示策略,发现角色分配提示执行得最有效。我们使用混合方法框架评估模型输出,包括定量评分、基于gpt的判断和研究者验证。我们的研究结果表明,mllm可以可靠地识别表面层面的行为,如导航模式和对象交互,但很难推断学生行为背后的意图或目标,导致过度解释率显著(在解释学生策略时为26.5%)。该模型的输出对提示措辞很敏感,强调了提示工程的重要性。虽然目前的mlm有望简化部分视频分析工作流程,但它们在教育环境中的使用需要结构化的监督和仔细的解释,以确保可靠性和相关性。
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来源期刊
Journal of Computer Assisted Learning
Journal of Computer Assisted Learning EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
9.70
自引率
6.00%
发文量
116
期刊介绍: The Journal of Computer Assisted Learning is an international peer-reviewed journal which covers the whole range of uses of information and communication technology to support learning and knowledge exchange. It aims to provide a medium for communication among researchers as well as a channel linking researchers, practitioners, and policy makers. JCAL is also a rich source of material for master and PhD students in areas such as educational psychology, the learning sciences, instructional technology, instructional design, collaborative learning, intelligent learning systems, learning analytics, open, distance and networked learning, and educational evaluation and assessment. This is the case for formal (e.g., schools), non-formal (e.g., workplace learning) and informal learning (e.g., museums and libraries) situations and environments. Volumes often include one Special Issue which these provides readers with a broad and in-depth perspective on a specific topic. First published in 1985, JCAL continues to have the aim of making the outcomes of contemporary research and experience accessible. During this period there have been major technological advances offering new opportunities and approaches in the use of a wide range of technologies to support learning and knowledge transfer more generally. There is currently much emphasis on the use of network functionality and the challenges its appropriate uses pose to teachers/tutors working with students locally and at a distance. JCAL welcomes: -Empirical reports, single studies or programmatic series of studies on the use of computers and information technologies in learning and assessment -Critical and original meta-reviews of literature on the use of computers for learning -Empirical studies on the design and development of innovative technology-based systems for learning -Conceptual articles on issues relating to the Aims and Scope
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