Perceived Usability, User Experience, and Technology Acceptance of Role-Specific Augmented Reality Decision Support Tools for Cardiac Arrest Resuscitation: Prospective Observational Pilot Study.

IF 1.8
JMIR XR and spatial computing Pub Date : 2026-04-07 eCollection Date: 2026-01-01 DOI:10.2196/72013
Ryan Kang, Adam Cheng, Yiqun Lin, Hyeongil Nam, Jennifer Davidson, Donovan Curtis Duncan, Johan N Siebert, Sergio Manzano, Alexandre De Masi, Ana Rajic, Sharleen Kayne Olanka, Frederic Ehrler, Kangsoo Kim
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引用次数: 0

Abstract

Background: Cardiac arrest is a critical medical emergency that requires strict adherence to clinical guidelines to achieve optimal outcomes. Deviations from these guidelines, often due to task complexity, can adversely affect patient outcomes. Augmented reality (AR) offers a way to deliver role-specific, in-view guidance, but evidence on its perceived usability, user experience, and acceptability in cardiac arrest resuscitation remains limited.

Objective: This study aimed to design, develop, and evaluate a role-specific AR decision support system for resuscitation team leaders and medication nurses. In this observational study, we assessed clinicians' perceived usability, user experience, and technology acceptance of the new AR system in a high-fidelity simulated cardiac arrest scenario.

Methods: We conducted a prospective observational pilot study using a high-fidelity simulated pediatric cardiac arrest scenario. A total of 10 clinicians were recruited from Alberta Children's Hospital, including 5 (50%) of 10 pediatric emergency physicians serving as team leaders (men: 3/5, 60%, and women: 2/5, 40%; median age 41, IQR: 40-42 y) and 5 (50%) of 10 emergency nurses serving as medication nurses (men: 1/5, 20%, and women: 4/5, 80%; median age 45, IQR: 42-46 y). Participants used role-specific AR decision support interfaces deployed on HoloLens 2 head-mounted displays. Following the simulation, perceived usability, user experience, and technology acceptance were assessed using validated questionnaires: the System Usability Scale, User Experience Questionnaire, and Technology Acceptance Model. Data were collected via postsimulation surveys and analyzed descriptively.

Results: Descriptive analyses were performed without inferential statistical testing. The mean System Usability Scale scores were 75.5 (SD 9.25, 95% CI 64.0-87.0) for team leaders and 82.0 (SD 11.20, 95% CI 68.0-96.0) for medication nurses. User experience was positive across roles, with mean User Experience Questionnaire scores indicating favorable attractiveness (team leaders: 1.87, SD 1.14, 95% CI 0.45-3.28; medication nurses: 2.43, SD 0.52, 95% CI 1.79-3.08), pragmatic quality (team leaders: 1.88, SD 0.87, 95% CI 0.80-2.97; medication nurses: 1.80, SD 0.69, 95% CI 0.94-2.66), and hedonic quality (team leaders: 2.40, SD 0.89, 95% CI 1.30-3.50; medication nurses: 2.28, SD 0.69, 95% CI 1.42-3.13). Technology acceptance was high, with mean combined Technology Acceptance Model scores of 5.92 (SD 0.46, 95% CI 5.35-6.49) for team leaders and 6.02 (SD 0.56, 95% CI 5.32-6.71) for medication nurses.

Conclusions: This study introduces a novel role-specific AR decision support system that delivers tailored, in-view guidance to resuscitation team leaders and medication nurses during cardiac arrest. Unlike prior cognitive aids that present uniform or device-agnostic information, this system explicitly adapts interface content and structure to distinct clinical roles and workflows. The findings contribute early empirical evidence on the perceived usability, user experience, and acceptability of role-tailored AR support in high-acuity team settings and yield transferable design principles for developing role-aware AR interfaces. In real-world contexts, such systems may support protocol adherence and team coordination during resuscitation training and early-stage clinical deployment, informing future evaluations that incorporate objective performance and workflow outcomes.

感知可用性,用户体验,以及角色特定的增强现实决策支持工具在心脏骤停复苏中的技术接受度:前瞻性观察试点研究。
背景:心脏骤停是一种严重的医疗紧急情况,需要严格遵守临床指南以达到最佳结果。通常由于任务复杂而偏离这些指导方针,可能对患者的预后产生不利影响。增强现实(AR)提供了一种提供特定角色的可视指导的方法,但关于其在心脏骤停复苏中的感知可用性、用户体验和可接受性的证据仍然有限。目的:本研究旨在设计、开发和评估一种针对复苏团队领导和用药护士的角色特异性AR决策支持系统。在这项观察性研究中,我们评估了临床医生在高保真模拟心脏骤停场景中对新AR系统的感知可用性、用户体验和技术接受度。方法:我们进行了一项前瞻性观察性试点研究,使用高保真模拟儿科心脏骤停场景。从阿尔伯塔儿童医院共招募10名临床医生,其中10名儿科急诊医生中有5名(50%)担任组长(男性:3/5,60%,女性:2/5,40%;年龄中位数41岁,IQR: 40-42岁);10名急诊护士中有5名(50%)担任用药护士(男性:1/5,20%,女性:4/5,80%;年龄中位数45岁,IQR: 42-46岁)。参与者使用部署在HoloLens 2头戴式显示器上的角色特定AR决策支持接口。在模拟之后,感知的可用性、用户体验和技术接受度使用有效的问卷进行评估:系统可用性量表、用户体验问卷和技术接受模型。通过模拟后调查收集数据并进行描述性分析。结果:进行描述性分析,未进行推论统计检验。团队领导的平均系统可用性量表得分为75.5 (SD 9.25, 95% CI 64.0-87.0),用药护士的平均系统可用性量表得分为82.0 (SD 11.20, 95% CI 68.0-96.0)。用户体验在各个角色中都是积极的,用户体验问卷的平均得分表明良好的吸引力(团队领导:1.87,SD 1.14, 95% CI 0.45-3.28;用药护士:2.43,SD 0.52, 95% CI 1.79-3.08),务实质量(团队领导:1.88,SD 0.87, 95% CI 0.80-2.97;用药护士:1.80,SD 0.69, 95% CI 0.94-2.66)和享乐质量(团队领导:2.40,SD 0.89, 95% CI 1.30-3.50;用药护士:2.28,SD 0.69, 95% CI 1.42-3.13)。技术接受度较高,团队领导的平均综合技术接受模型得分为5.92 (SD 0.46, 95% CI 5.35-6.49),用药护士的平均综合技术接受模型得分为6.02 (SD 0.56, 95% CI 5.32-6.71)。结论:本研究引入了一种新的角色特异性AR决策支持系统,可在心脏骤停期间为复苏团队领导和用药护士提供量身定制的实时指导。不同于以前的认知辅助系统提供统一的或与设备无关的信息,该系统明确地根据不同的临床角色和工作流程调整界面内容和结构。研究结果提供了早期的经验证据,证明了角色定制AR支持在高敏锐度团队环境中的感知可用性、用户体验和可接受性,并为开发角色感知AR界面提供了可转移的设计原则。在现实环境中,这样的系统可以在复苏训练和早期临床部署期间支持协议遵守和团队协调,为未来的评估提供信息,包括客观绩效和工作流程结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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