Immersive Virtual Reality-Supported Cognitive-Behavioral Therapy for Patients With Mild to Borderline Intellectual Disabilities and Substance Use Disorders: Two Exploratory Studies.

IF 1.8
JMIR XR and spatial computing Pub Date : 2026-05-04 eCollection Date: 2026-01-01 DOI:10.2196/82601
Samantha Murray, Simon Langener, Hanneke Kip, Randy Klaassen, Saskia Marion Kelders, Dirk Heylen, Joanne VanDerNagel
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Abstract

Background: Substance use disorders (SUDs) are prevalent and characterized by high relapse rates. Individuals with mild to borderline intellectual disability (MBID) are more likely to develop SUDs and face barriers within treatment related to difficulties they experience with abstract thinking, verbal skills, and generalizing learned strategies to real-world contexts. Therefore, experiential, context-rich approaches are needed that reduce reliance on retrospective verbal reflection, support in-context identification of triggers, and allow the rehearsal of coping responses. Immersive virtual reality (IVR) may provide realistic, safe environments where patients with SUD and MBID can practice cognitive and behavioral skills with visual and practice-oriented materials.

Objective: This study aimed to generate design input for the development and clinical integration of IVR-supported therapy for individuals with MBID and SUD. Specifically, Study 1 explored alcohol-related triggers in patients with alcohol use disorder, whereas Study 2 examined the feasibility and acceptability of practicing nicotine-related coping strategies in patients with nicotine dependence (ND).

Methods: Two explorative studies were conducted at an inpatient clinic for patients with MBID and SUD in the Netherlands. Study 1 included 10 adults with alcohol use disorder and MBID who participated in interviews to determine relevant risk situations, triggers, and therapeutic goals for IVR-cognitive behavioral therapy (CBT). Study 2 included 10 adults with MBID and nicotine dependence who practiced coping strategies within an existing IVR featuring craving-inducing and craving-reduction scenarios. A multiple-method approach was used to gather input for IVR-CBT development and to explore feasibility and acceptability (user evaluation interviews, the Questionnaire of Smoking Urges, and Visual Analog Scale ratings).

Results: In study 1, we identified high-risk situations, including at-home routines (eg, sitting on the couch watching football), supermarkets (eg, confrontation with alcohol and advertisements), social gatherings (eg, invitations and peer pressure), and being outside or traveling (eg, public transport or passing alcohol-related places). Triggers clustered into multisensory cues (eg, seeing or smelling alcohol), social influences (peer pressure and interpersonal conflict), affective states (tension, distress, boredom, or euphoria), and personal habits (eg, rewarding oneself or associations with money). Participants expressed interest in using IVR to identify triggers, discuss affective states, and train refusal skills. In study 2, IVR elicited nicotine craving, which increased during cue exposure and decreased during tutorial and coping phases. The coping elements embedded in IVR included relaxation (eg, mindfulness or breathing exercises), distraction (eg, virtual pets and interactive games), and physical activity (eg, walking or sports).

Conclusions: IVR-CBT elements appear feasible and acceptable in inpatient MBID care with appropriate support. Findings provide patient-derived design insights for integrating trigger identification and coping rehearsal within IVR. Future work should use an iterative, user-centered design approach based on validated CBT-related techniques (eg, functional analysis or coping, or skills training) and compare IVR-CBT with CBT as usual to understand benefits and risks for patients and therapists.

沉浸式虚拟现实支持的轻度至边缘性智力障碍和物质使用障碍患者的认知行为治疗:两项探索性研究。
背景:物质使用障碍(sud)是一种普遍的疾病,其特点是复发率高。轻度到边缘性智力残疾(MBID)的个体更有可能发展为sud,并且在治疗过程中面临与他们在抽象思维、语言技能和将学习策略概括到现实环境中的困难相关的障碍。因此,需要经验丰富的情境方法来减少对回顾性言语反射的依赖,支持情境中触发因素的识别,并允许应对反应的排练。沉浸式虚拟现实(IVR)可以为患有SUD和MBID的患者提供真实、安全的环境,让他们可以通过视觉和实践导向的材料练习认知和行为技能。目的:本研究旨在为MBID和SUD患者的ivr支持治疗的开发和临床整合提供设计输入。具体而言,研究1探讨了酒精使用障碍患者的酒精相关触发因素,而研究2考察了尼古丁依赖(ND)患者实施尼古丁相关应对策略的可行性和可接受性。方法:在荷兰的一家住院诊所对MBID和SUD患者进行了两项探索性研究。研究1包括10名患有酒精使用障碍和MBID的成年人,他们参加了访谈,以确定相关的风险情况、触发因素和ivr -认知行为疗法(CBT)的治疗目标。研究2包括10名患有MBID和尼古丁依赖的成年人,他们在现有的IVR中练习应对策略,其中包括诱导渴望和减少渴望的场景。采用多种方法收集IVR-CBT开发的输入,并探索可行性和可接受性(用户评估访谈、吸烟冲动问卷和视觉模拟量表评分)。结果:在研究1中,我们确定了高风险情况,包括在家(例如,坐在沙发上看足球),超市(例如,与酒精和广告对抗),社交聚会(例如,邀请和同伴压力),以及户外或旅行(例如,公共交通工具或经过与酒精有关的地方)。触发因素集中在多感官线索(例如,看到或闻到酒精)、社会影响(同伴压力和人际冲突)、情感状态(紧张、痛苦、无聊或兴奋)和个人习惯(例如,奖励自己或与金钱联系)。参与者表示对使用IVR识别触发因素、讨论情感状态和训练拒绝技巧感兴趣。在研究2中,IVR引起尼古丁渴望,在提示暴露期间增加,在指导和应对阶段减少。IVR中嵌入的应对元素包括放松(例如,正念或呼吸练习),分散注意力(例如,虚拟宠物和互动游戏)和身体活动(例如,散步或运动)。结论:在适当的支持下,IVR-CBT要素在住院MBID护理中是可行和可接受的。研究结果为在IVR中整合触发识别和应对演练提供了患者衍生的设计见解。未来的工作应该使用迭代的、以用户为中心的设计方法,该方法基于经过验证的CBT相关技术(例如,功能分析或应对,或技能培训),并将IVR-CBT与常规CBT进行比较,以了解对患者和治疗师的益处和风险。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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