Enhancing Executive Function Skills in Children With Attention-Deficit/Hyperactivity Disorder via Immersive Virtual Reality Interventions: Scoping Review.

IF 1.8
JMIR XR and spatial computing Pub Date : 2024-11-22 eCollection Date: 2024-01-01 DOI:10.2196/57225
Asli Konaç, Maristella Bini, Naomi Fusco, Pierre Bourdin-Kreitz
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Abstract

Background: This scoping review investigated immersive virtual reality (IVR) interventions for improving executive function skills of children and adolescents with attention-deficit/hyperactivity disorder (ADHD).

Objective: This study aimed to identify and closely inspect the characteristics of these interventions and provide a summary of key findings to guide researchers in their future investigations.

Methods: A search across Web of Science, Scopus, PubMed, and APA PsycInfo databases was carried out with restrictions of publication date (2000-2023) and language (English). The inclusion criteria were (1) research articles, excluding protocols, book chapters, reviews, and meta-analyses; (2) usage of IVR, excluding computer-based VR or augmented reality technologies; (3) aim of targeting executive function skills; (4) sample of children and adolescents diagnosed with ADHD (with or without learning disorder comorbidity); and (5) intervention studies (quasi-experimental clinical trials and randomized controlled trials, excluding assessments). Finally, the characteristics of the studies were summarized and inspected.

Results: The search yielded 2484 potential records. After a rigorous screening process, 6 articles (5 randomized controlled trials and 1 pilot study) were included. A certain heterogeneity in duration, designs of IVR interventions, and outcome measures were observed. All studies reported overall improvements in the attentional performances of children; however, only a few reported improvements in executive functions. In addition, a tendency toward integration of neurofeedback systems with IVR technologies was observed.

Conclusions: Because of the specific objectives and related inclusion and exclusion criteria of this review, only a few interventions could be included and analyzed. Even though there seem to be promising applications of IVR for children and adolescents with ADHD, heterogeneity in intervention characteristics accompanied by observed overall high or serious risk of bias prevented the authors from making generalized conclusions.

通过沉浸式虚拟现实干预提高儿童注意力缺陷/多动障碍的执行功能技能:范围审查。
背景:本综述调查了沉浸式虚拟现实(IVR)干预对改善儿童和青少年注意力缺陷/多动障碍(ADHD)执行功能技能的作用。目的:本研究旨在识别和仔细检查这些干预措施的特征,并总结关键发现,以指导研究人员今后的研究。方法:检索Web of Science、Scopus、PubMed和APA PsycInfo数据库,以出版日期(2000-2023)和语言(英文)为限制。纳入标准为:(1)研究论文,不包括方案、书籍章节、综述和荟萃分析;(2) IVR的使用,不包括基于计算机的VR或增强现实技术;(3)以执行功能技能为目标;(4)诊断为ADHD(伴或不伴学习障碍共病)的儿童和青少年样本;(5)干预研究(准实验临床试验和随机对照试验,不包括评估)。最后,对研究的特点进行了总结和检验。结果:搜索得到2484条潜在记录。经过严格筛选,纳入6篇文章(5项随机对照试验和1项先导研究)。观察到在持续时间、IVR干预设计和结果测量方面存在一定的异质性。所有研究都报告了儿童注意力表现的总体改善;然而,只有少数人报告执行功能有所改善。此外,观察到神经反馈系统与IVR技术集成的趋势。结论:由于本综述的特定目的及相关的纳入和排除标准,只能纳入和分析少数干预措施。尽管IVR在儿童和青少年多动症患者中似乎有很好的应用前景,但干预特征的异质性以及观察到的总体高或严重的偏倚风险使作者无法得出概括的结论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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