Toward ownership understanding of objects: active question generation with large language model and probabilistic generative model

IF 0.8 Q4 ROBOTICS
Saki Hashimoto, Shoichi Hasegawa, Tomochika Ishikawa, Akira Taniguchi, Yoshinobu Hagiwara, Lotfi El Hafi, Tadahiro Taniguchi
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Abstract

Robots operating in domestic and office environments must understand object ownership to correctly execute instructions such as “Bring me my cup.” However, ownership cannot be reliably inferred from visual features alone. To address this gap, we propose Active Ownership Learning (ActOwL), a framework that enables robots to actively generate and ask users ownership-related questions. ActOwL employs a probabilistic generative model to select questions that maximize information gain, thereby acquiring ownership knowledge to improve learning efficiency. Additionally, by leveraging commonsense knowledge from large language models (LLMs), objects are pre-classified as either shared or owned, and only owned objects are targeted for questioning. Through experiments in a simulated home environment and a real-world laboratory setting, ActOwL achieved significantly higher ownership clustering accuracy with fewer questions than baseline methods. These findings demonstrate the effectiveness of combining active inference with LLM-guided commonsense reasoning, advancing robots’ ability to acquire ownership knowledge for practical, socially appropriate task execution. The project page is available at https://hashimoto-saki.github.io/ActOwl/.

Abstract Image

对对象所有权的理解:基于大语言模型和概率生成模型的主动问题生成
在家庭和办公室环境中工作的机器人必须理解物体的所有权,才能正确执行诸如“把我的杯子拿来”之类的指令。然而,所有权不能仅仅从视觉特征中可靠地推断出来。为了解决这一差距,我们提出了主动所有权学习(ActOwL),这是一个使机器人能够主动生成和询问用户所有权相关问题的框架。ActOwL采用概率生成模型选择信息增益最大化的问题,从而获取所有权知识,提高学习效率。此外,通过利用来自大型语言模型(llm)的常识性知识,对象被预先分类为共享或拥有,并且只有拥有的对象才是提问的目标。通过模拟家庭环境和真实实验室环境的实验,与基线方法相比,ActOwL以更少的问题实现了更高的所有权聚类精度。这些发现证明了将主动推理与法学硕士指导的常识推理相结合的有效性,提高了机器人获取所有权知识的能力,以执行实际的、适合社会的任务。项目页面可在https://hashimoto-saki.github.io/ActOwl/上找到。
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来源期刊
CiteScore
2.00
自引率
22.20%
发文量
101
期刊介绍: Artificial Life and Robotics is an international journal publishing original technical papers and authoritative state-of-the-art reviews on the development of new technologies concerning artificial life and robotics, especially computer-based simulation and hardware for the twenty-first century. This journal covers a broad multidisciplinary field, including areas such as artificial brain research, artificial intelligence, artificial life, artificial living, artificial mind research, brain science, chaos, cognitive science, complexity, computer graphics, evolutionary computations, fuzzy control, genetic algorithms, innovative computations, intelligent control and modelling, micromachines, micro-robot world cup soccer tournament, mobile vehicles, neural networks, neurocomputers, neurocomputing technologies and applications, robotics, robus virtual engineering, and virtual reality. Hardware-oriented submissions are particularly welcome. Publishing body: International Symposium on Artificial Life and RoboticsEditor-in-Chiei: Hiroshi Tanaka Hatanaka R Apartment 101, Hatanaka 8-7A, Ooaza-Hatanaka, Oita city, Oita, Japan 870-0856 ©International Symposium on Artificial Life and Robotics
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