Digital Surrealism: Visualizing Walt Disney Animation Studios

IF 0.5 0 HUMANITIES, MULTIDISCIPLINARY
Kevin L. Ferguson
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引用次数: 14

Abstract

There are a number of fruitful digital humanities approaches to cinema and media studies, but most of them only pursue traditional forms of scholarship by extracting a single variable from the audiovisual text that is already legible to scholars. As an alternative, cinema and media studies should pursue a mostly-ignored digital surrealism that uses computer-based methods to transform film texts in radical ways not previously possible. This article describes one such method using the z-projection function of the scientific image analysis software ImageJ to sum film frames in order to create new composite images. Working with the fifty-five feature-length films from Walt Disney Animation Studios, I describe how this method allows for a unique understanding of a film corpus not otherwise available to cinema and media studies scholars.
数字超现实主义:可视化沃尔特迪斯尼动画工作室
电影和媒体研究中有许多卓有成效的数字人文方法,但其中大多数只是通过从学者已经可读的视听文本中提取单一变量来追求传统形式的学术研究。作为另一种选择,电影和媒体研究应该追求一种大多被忽视的数字超现实主义,它使用基于计算机的方法以前所未有的激进方式改变电影文本。本文介绍了一种利用科学图像分析软件ImageJ的z-投影函数对电影帧进行求和以生成新的合成图像的方法。我以沃尔特迪斯尼动画工作室的55部长片为研究对象,描述了这种方法如何使电影和媒体研究学者对电影语料库有了独特的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Digital Humanities Quarterly
Digital Humanities Quarterly HUMANITIES, MULTIDISCIPLINARY-
CiteScore
1.40
自引率
0.00%
发文量
0
审稿时长
24 weeks
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