Evaluating the Impact of Virtual Reality on Orthopedic Trauma Skills Acquisition Among Surgical Residents: Randomized Crossover Study.

IF 2.4
Sandipan Chatterjee, Khairul Faizi Mohammad, Monica Ghidinelli
{"title":"Evaluating the Impact of Virtual Reality on Orthopedic Trauma Skills Acquisition Among Surgical Residents: Randomized Crossover Study.","authors":"Sandipan Chatterjee, Khairul Faizi Mohammad, Monica Ghidinelli","doi":"10.2196/79343","DOIUrl":null,"url":null,"abstract":"<p><strong>Background: </strong>Orthopedic trauma skills training is time-consuming and expensive. Current training modalities rely heavily on synthetic bone models, anatomical laboratory simulations, or assistance in surgeries (the apprenticeship model). Virtual reality (VR) appears to present a promising complement to current training modalities.</p><p><strong>Objective: </strong>This study evaluated the effectiveness of VR training on surgical performance and gauged learning preferences among orthopedic trauma residents in Malaysia.</p><p><strong>Methods: </strong>In total, 123 orthopedic residents were randomly assigned to 2 groups. One group practiced for about 30 minutes using VR glasses, followed by conventional nailing exercises on synthetic bones, while the other group first performed the nailing exercise, followed by VR practice. Performance was measured by time to completion of the exercise, and participants completed a postexercise survey.</p><p><strong>Results: </strong>Participants who completed VR training before the synthetic bone nailing exercise were significantly faster, completing the task between 4 (P=.05) and 7 (P=.002) minutes more quickly than without VR training. In addition, VR training improved self-assessed performance during the exercise. Survey data revealed that while 43% (50/117) of participants preferred conventional methods of learning (lectures, discussions, and hands-on simulations), 89% (104/117) of participants supported VR use as an adjunct to conventional methods of learning. Less than 2% (2/117, 1.7%) of participants indicated that conventional methods of learning were outdated.</p><p><strong>Conclusions: </strong>A single session of VR training significantly reduced completion times and improved self-assessment of competence in orthopedic trauma simulation exercises. Although learners continue to value conventional training modalities, there is a strong desire to include VR as a supplementary tool. Its integration into surgical curricula may accelerate skill acquisition, especially in low-resource settings with limited access to high-fidelity simulation labs. In addition, the availability of VR training modules in hospitals could help residents and junior consultants prepare for surgery.</p>","PeriodicalId":73557,"journal":{"name":"JMIR perioperative medicine","volume":"9 ","pages":"e79343"},"PeriodicalIF":2.4000,"publicationDate":"2026-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC13148755/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"JMIR perioperative medicine","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2196/79343","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Background: Orthopedic trauma skills training is time-consuming and expensive. Current training modalities rely heavily on synthetic bone models, anatomical laboratory simulations, or assistance in surgeries (the apprenticeship model). Virtual reality (VR) appears to present a promising complement to current training modalities.

Objective: This study evaluated the effectiveness of VR training on surgical performance and gauged learning preferences among orthopedic trauma residents in Malaysia.

Methods: In total, 123 orthopedic residents were randomly assigned to 2 groups. One group practiced for about 30 minutes using VR glasses, followed by conventional nailing exercises on synthetic bones, while the other group first performed the nailing exercise, followed by VR practice. Performance was measured by time to completion of the exercise, and participants completed a postexercise survey.

Results: Participants who completed VR training before the synthetic bone nailing exercise were significantly faster, completing the task between 4 (P=.05) and 7 (P=.002) minutes more quickly than without VR training. In addition, VR training improved self-assessed performance during the exercise. Survey data revealed that while 43% (50/117) of participants preferred conventional methods of learning (lectures, discussions, and hands-on simulations), 89% (104/117) of participants supported VR use as an adjunct to conventional methods of learning. Less than 2% (2/117, 1.7%) of participants indicated that conventional methods of learning were outdated.

Conclusions: A single session of VR training significantly reduced completion times and improved self-assessment of competence in orthopedic trauma simulation exercises. Although learners continue to value conventional training modalities, there is a strong desire to include VR as a supplementary tool. Its integration into surgical curricula may accelerate skill acquisition, especially in low-resource settings with limited access to high-fidelity simulation labs. In addition, the availability of VR training modules in hospitals could help residents and junior consultants prepare for surgery.

评估虚拟现实对外科住院医师骨科创伤技能习得的影响:随机交叉研究。
背景:骨科创伤技能培训既耗时又昂贵。目前的培训模式严重依赖于合成骨模型、解剖实验室模拟或手术辅助(学徒模式)。虚拟现实(VR)似乎是当前培训模式的一个有希望的补充。目的:本研究评估了VR培训对马来西亚骨科创伤住院医师手术表现的有效性,并测量了学习偏好。方法:将123名骨科住院医师随机分为两组。一组使用VR眼镜练习约30分钟,然后在合成骨上进行常规的钉入练习,而另一组先进行钉入练习,然后进行VR练习。通过完成运动的时间来衡量他们的表现,参与者完成了运动后的调查。结果:在合成骨钉训练前完成VR训练的参与者明显更快,完成任务的时间比没有进行VR训练的参与者快4 (P= 0.05)到7 (P= 0.002)分钟。此外,虚拟现实训练提高了演习中自我评估的表现。调查数据显示,43%(50/117)的参与者更喜欢传统的学习方法(讲座、讨论和动手模拟),89%(104/117)的参与者支持将VR作为传统学习方法的辅助手段。不到2%(2/117,1.7%)的参与者表示传统的学习方法已经过时。结论:单次虚拟现实训练显著缩短了完成时间,提高了骨科创伤模拟练习的自我能力评估。尽管学习者仍然重视传统的培训方式,但他们强烈希望将VR作为一种补充工具。将其整合到外科课程中可以加速技能习得,特别是在资源匮乏、高保真模拟实验室有限的环境中。此外,医院中VR培训模块的可用性可以帮助住院医生和初级顾问为手术做准备。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
0.50
自引率
0.00%
发文量
0
审稿时长
12 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信
小红书