Usability, Acceptability, and Feasibility of a Personalized Adaptive Mirror Therapy for Upper-Limb Poststroke Rehabilitation Using Immersive Virtual Reality and Myoelectric Control: Single-Arm Pre-Post Study.

IF 3.1 Q2 Medicine
Daniela De Bartolo, Paolo De Pasquale, Marta Russo, Denise Jennifer Berger, Antonella Maselli, Daniele Borzelli, Christian Nissler, Markus Nowak, Claudio Castellini, Giovanni Morone, Andrea d'Avella
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引用次数: 0

Abstract

Background: Stroke remains a primary cause of long-term disability worldwide, with upper-limb deficits affecting up to 80% of survivors acutely and 40% chronically. These deficits lead to considerable effects on their independence and overall quality of life. Conventional rehabilitation therapies are most effective when initiated shortly after a stroke, yet many patients face barriers to ongoing therapy post discharge. Recent advancements in low-cost rehabilitation systems, particularly those using virtual reality (VR) technologies, offer promising alternatives for enhancing upper-limb recovery.

Objective: Given the burden on health care systems and the limitations in access to high-intensity postdischarge rehabilitation, this study aimed to evaluate the feasibility, acceptability, and usability of an upper-limb adaptive mirror therapy using VR and myoelectric control for the rehabilitation of patients with chronic stroke developed through a user-centered design approach.

Methods: In this study, a total of 12 community-dwelling survivors of chronic stroke (mean age 52.9, SD 16.0 years; 4 female) with moderate to severe upper-limb impairments were enrolled. Participants were stratified by age (young: 18-55 years; older: 56-80 years) and impairment level (Fugl-Meyer Assessment-Upper Extremity score: 18-36=severe; 37-54=moderate). Acceptability was assessed for each session by patient self-evaluation of satisfaction and motivation through a visual analog scale, while the therapist assessed the patient's participation in therapy using the Pittsburgh Participation Rehabilitation Scale. Usability was measured with the User Satisfaction Evaluation Questionnaire scale and feasibility through the NASA (National Aeronautics and Space Administration) Task Load Index cognitive workload indices.

Results: Patients reported a significant increase in satisfaction from the intermediate to the final assessment (T1: 72% vs T2: 85%; P=.01) and stable high motivation levels. Differences in participation and motivation were observed based on impairment levels, with no effect of age. Usability ratings remained high (>80%) throughout the intervention, with no significant differences between baseline and end line (P=.56). Cognitive workload assessments showed a significant reduction over time, in perceived cognitive (P=.04), performance (P=.007), and effort demands (P<.001). Impairment level significantly influenced perceived workload, with participants with more severe impairment reporting higher cognitive, physical, temporal, and effort demands (all P<.001), while age did not contribute to variability in acceptability, usability, or workload measures.

Conclusions: VR therapy was found to be feasible, under adaptive task conditions, ensuring stable performance across patients. The protocol was usable and acceptable among patients with chronic stroke, especially those with moderate impairment, supporting its potential as a user-centered digital rehabilitation tool, warranting further investigation in controlled and home-based settings.

Trial registration: ClinicalTrials.gov NCT07103122; https://clinicaltrials.gov/study/NCT07103122.

使用沉浸式虚拟现实和肌电控制进行上肢中风后康复的个性化自适应镜像疗法的可用性、可接受性和可行性:单臂前-后研究。
背景:中风仍然是世界范围内长期残疾的主要原因,上肢功能障碍影响高达80%的急性幸存者和40%的慢性幸存者。这些缺陷对他们的独立性和整体生活质量造成了相当大的影响。传统的康复治疗在中风后不久开始是最有效的,然而许多患者在出院后面临继续治疗的障碍。低成本康复系统的最新进展,特别是使用虚拟现实(VR)技术的康复系统,为增强上肢康复提供了有希望的替代方案。目的:考虑到医疗保健系统的负担和高强度出院后康复的局限性,本研究旨在评估通过以用户为中心的设计方法开发的基于VR和肌电控制的上肢适应性镜像治疗用于慢性卒中患者康复的可行性、可接受性和可用性。方法:本研究共纳入12例社区居住的慢性脑卒中幸存者(平均年龄52.9岁,SD 16.0岁,4例女性),伴有中重度上肢损伤。参与者按年龄(年轻人:18-55岁;老年人:56-80岁)和损伤水平(Fugl-Meyer评估-上肢评分:18-36=严重;37-54=中度)进行分层。通过视觉模拟量表,通过患者对满意度和动机的自我评估来评估每个疗程的可接受性,而治疗师使用匹兹堡参与康复量表来评估患者对治疗的参与程度。可用性采用用户满意度评价问卷量表,可行性采用NASA任务负荷指标认知负荷指标。结果:从中期到最终评估,患者满意度显著提高(T1: 72% vs T2: 85%; P= 0.01),并保持稳定的高动机水平。根据损伤程度观察到参与和动机的差异,没有年龄的影响。在整个干预过程中,可用性评分仍然很高(bbb80 %),基线和终点线之间没有显著差异(P= 0.56)。认知负荷评估显示,随着时间的推移,感知认知(P= 0.04)、表现(P= 0.07)和努力需求(P结论:在适应性任务条件下,VR治疗是可行的,确保了患者的稳定表现。该方案在慢性卒中患者中是可用的和可接受的,特别是那些有中度损伤的患者,支持其作为以用户为中心的数字康复工具的潜力,值得在控制和家庭环境中进一步研究。试验注册:ClinicalTrials.gov NCT07103122;https://clinicaltrials.gov/study/NCT07103122。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.20
自引率
0.00%
发文量
31
审稿时长
12 weeks
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