Robust and Efficient Penetration-Free Elastodynamics without Barriers

IF 9.5 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Juntian Zheng, Zhaofeng Luo, Minchen Li
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Abstract

We introduce a barrier-free optimization framework for non-penetration elastodynamic simulation that matches the robustness of Incremental Potential Contact (IPC) while overcoming its two primary efficiency bottlenecks: (1) reliance on logarithmic barrier functions to enforce non-penetration constraints, which leads to ill-conditioned systems and significantly slows down the convergence of iterative linear solvers; and (2) the time-of-impact (TOI) locking issue, which restricts active-set exploration in collision-intensive scenes and requires a large number of Newton iterations. We propose a novel second-order constrained optimization framework featuring a custom augmented Lagrangian solver that avoids TOI locking by immediately incorporating all requisite contact pairs detected via CCD, enabling more efficient active-set exploration and leading to significantly fewer Newton iterations. By adaptively updating Lagrange multipliers rather than increasing penalty stiffness, our method prevents stagnation at zero TOI while maintaining a well-conditioned system. We further introduce a constraint filtering and decay mechanism to keep the active set compact and stable. A comprehensive set of experiments demonstrates the efficiency, robustness, finite-step termination, and first-order time integration accuracy of our method under a cumulative TOI-based termination criterion. With a GPU-optimized simulator design, our method achieves an up to 103 × speedup over GIPC on challenging, contact-rich benchmarks – scenarios that were previously tractable only with barrier-based methods. Our code and data are open-sourced at https://simulation-intelligence.github.io/barrier-free.
鲁棒和高效无穿透弹性动力学无障碍
我们引入了一个非穿透弹性动力学模拟的无障碍优化框架,该框架与增量势接触(IPC)的鲁棒性相匹配,同时克服了其两个主要的效率瓶颈:(1)依赖对数障碍函数来强制执行非穿透约束,这会导致系统病态并显著减缓迭代线性解算器的收敛速度;(2)碰撞时间(TOI)锁定问题,该问题限制了碰撞密集场景中活动集的探索,并且需要大量的牛顿迭代。我们提出了一种新的二阶约束优化框架,该框架采用自定义增广拉格朗日求解器,通过立即合并CCD检测到的所有必要接触对来避免TOI锁定,从而实现更有效的活动集探索,并显著减少牛顿迭代。通过自适应地更新拉格朗日乘子而不是增加惩罚刚度,我们的方法在保持条件良好的系统的同时防止了零TOI的停滞。我们进一步引入了约束滤波和衰减机制,以保持活动集的紧凑和稳定。一组全面的实验证明了我们的方法在基于累积toi的终止准则下的效率,鲁棒性,有限步终止和一阶时间积分精度。通过gpu优化的模拟器设计,我们的方法在具有挑战性的,接触丰富的基准测试中实现了比GIPC高达103倍的加速-以前只能使用基于屏障的方法处理的场景。我们的代码和数据是在https://simulation-intelligence.github.io/barrier-free上开源的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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