Is Gamification the New Panacea for Health Behavioral Changes? Implications for the Health and Life Insurance Industry.

IF 4.1 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES
JMIR Serious Games Pub Date : 2026-04-13 DOI:10.2196/80684
Abbas Salami, Tasos Papastylianou, Marvellous Adeoye, John Ronayne, Honor Bixby, Robert S Stawski, Bernard Fromson, Matt Doltis, Osama Mahmoud, Mariachiara Di Cesare
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Abstract

Unlabelled: Chronic health conditions impose substantial financial and operational burdens on the public health sector and insurance providers in the United Kingdom. While gamification demonstrates the potential for enhancing health behavior, a structured analysis linking to established behavioral frameworks is missing. We provide a viewpoint on whether, as health and life insurers transition from traditional risk assessment toward proactive risk reduction strategies, gamification offers an innovative mechanism to strengthen their prevention initiatives and insurer-insured relationships. We examine how gamification aligns with key theoretical models, including the Behavior Change Wheel and Behavior Change Techniques, and how gamification elements can be mapped onto them. This enables combining multiple Behavior Change Techniques into effective interventions, which provide engaging user experiences and promote intrinsic motivation. We distinguish gamification from mere incentivization, highlighting its potential for sustained health outcomes. We also explore the ethical and practical considerations of gamification in the insurance sector. We highlight the need for a robust ethical framework that preserves an individual's ability to make free and informed decisions, while ensuring inclusivity and absence of discrimination based on personal characteristics that may affect their capacity to engage in healthy behaviors. Similarly, we highlight how privacy, transparency, and accountability need to be prioritized in the governance structure of gamification programs in the sector. Our analysis emphasizes that gamification has the potential to represent the new panacea for the insurance sector, if effective gamified interventions incorporate inclusive design principles, theoretical grounding, ethical accountability, and continuous refinement to ensure alignment with long-term public and individual health objectives. This viewpoint is the first to map gamification and behavioral change frameworks into a unified model for insurer-led health behavior interventions and encourage greater investment in gamified wellness products and the use of theory-driven behavioral science in insurance-led digital health tools.

游戏化是改变健康行为的新灵丹妙药吗?对健康和人寿保险行业的影响。
未标明:慢性健康状况给联合王国的公共卫生部门和保险提供者带来了巨大的财政和业务负担。虽然游戏化展示了增强健康行为的潜力,但缺乏与既定行为框架相关联的结构化分析。随着健康和人寿保险公司从传统的风险评估向主动降低风险策略的转变,游戏化是否提供了一种创新机制来加强他们的预防举措和保险-被保险人关系。我们研究了游戏化如何与关键理论模型(包括行为改变轮和行为改变技术)保持一致,以及如何将游戏化元素映射到它们上。这可以将多种行为改变技术结合成有效的干预措施,从而提供引人入胜的用户体验并促进内在动机。我们将游戏化与单纯的激励区分开来,强调其对持续健康结果的潜力。我们也探讨了游戏化在保险行业的道德和实际考虑。我们强调需要建立一个强有力的道德框架,维护个人作出自由和知情决定的能力,同时确保包容和不存在基于可能影响其从事健康行为能力的个人特征的歧视。同样,我们强调在该行业游戏化项目的治理结构中,隐私、透明度和问责制需要得到优先考虑。我们的分析强调,如果有效的游戏化干预措施包括包容性设计原则、理论基础、道德责任和持续改进,以确保与长期公共和个人健康目标保持一致,那么游戏化有可能成为保险业的新灵丹妙药。这一观点首次将游戏化和行为改变框架映射到保险公司主导的健康行为干预的统一模型中,并鼓励对游戏化健康产品进行更多投资,并在保险公司主导的数字健康工具中使用理论驱动的行为科学。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
JMIR Serious Games
JMIR Serious Games Medicine-Rehabilitation
CiteScore
7.30
自引率
10.00%
发文量
91
审稿时长
12 weeks
期刊介绍: JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.
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