GSCodec Studio: A Modular Framework for Gaussian Splat Compression

IF 11.1 1区 工程技术 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC
Sicheng Li;Chengzhen Wu;Hao Li;Xiang Gao;Yiyi Liao;Lu Yu
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引用次数: 0

Abstract

3D Gaussian Splatting and its extension to 4D dynamic scenes enable photorealistic, real-time rendering from real-world captures, positioning Gaussian Splats (GS) as a promising format for next-generation immersive media. However, their high storage requirements pose significant challenges for practical use in sharing, transmission, and storage. Despite various studies exploring GS compression from different perspectives, these efforts remain scattered across separate repositories, complicating benchmarking and the integration of best practices. To address this gap, we present GSCodec Studio, a unified and modular framework for GS reconstruction, compression, and rendering. The framework incorporates a diverse set of 3D/4D GS reconstruction methods and GS compression techniques as modular components, facilitating flexible combinations and comprehensive comparisons. By integrating best practices from community research and our own explorations, GSCodec Studio supports the development of compact representation and compression solutions for static and dynamic Gaussian Splats. Specifically, we present Static and Dynamic GSCodec: Static GSCodec achieves competitive 3D Gaussian Splat rate-distortion performance with low decoding complexity, while Dynamic GSCodec delivers advanced 4D Gaussian Splat compression performance. The code for our framework is publicly available at https://github.com/JasonLSC/GSCodec_Studio, to advance the research on Gaussian Splats compression.
GSCodec Studio:高斯碎片压缩的模块化框架
3D高斯飞溅及其扩展到4D动态场景,可以从真实世界的捕获中实现逼真的实时渲染,将高斯飞溅(GS)定位为下一代沉浸式媒体的有前途的格式。然而,它们的高存储要求对共享、传输和存储的实际应用构成了重大挑战。尽管有各种各样的研究从不同的角度探索GS压缩,但这些工作仍然分散在不同的存储库中,使基准测试和最佳实践的集成变得复杂。为了解决这一差距,我们提出了GSCodec Studio,这是一个用于GS重建、压缩和渲染的统一模块化框架。该框架将多种3D/4D GS重建方法和GS压缩技术作为模块化组件,便于灵活组合和全面比较。通过整合社区研究的最佳实践和我们自己的探索,GSCodec Studio支持为静态和动态高斯Splats开发紧凑的表示和压缩解决方案。具体来说,我们提出了静态GSCodec和动态GSCodec:静态GSCodec实现了具有竞争力的3D高斯Splat率失真性能,解码复杂度低,而动态GSCodec提供了先进的4D高斯Splat压缩性能。我们的框架的代码可以在https://github.com/JasonLSC/GSCodec_Studio上公开获得,以推进高斯Splats压缩的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
13.80
自引率
27.40%
发文量
660
审稿时长
5 months
期刊介绍: The IEEE Transactions on Circuits and Systems for Video Technology (TCSVT) is dedicated to covering all aspects of video technologies from a circuits and systems perspective. We encourage submissions of general, theoretical, and application-oriented papers related to image and video acquisition, representation, presentation, and display. Additionally, we welcome contributions in areas such as processing, filtering, and transforms; analysis and synthesis; learning and understanding; compression, transmission, communication, and networking; as well as storage, retrieval, indexing, and search. Furthermore, papers focusing on hardware and software design and implementation are highly valued. Join us in advancing the field of video technology through innovative research and insights.
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