EdgeSculpt-HO: A hybrid optimization AI model for Real-Time 3D sculpture and pottery design

Q1 Decision Sciences
Lu kun Huang
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引用次数: 0

Abstract

Digital sculpting is becoming increasingly important in creative design, education, and cultural heritage preservation. Yet, existing techniques for 3D sculpture and pottery modeling often face significant limitations, including poor adaptability to user input, computational inefficiency, and inadequate responsiveness in real-time or edge-computing environments. These challenges hinder intuitive interaction and dynamic design exploration. To overcome these barriers, this work introduces EdgeSculpt-HO, a Hybrid Optimization AI model for real-time, gesture-based 3D sculpture and pottery creation. The framework integrates four key modules: SPFeat-FuseNet for extracting rich multimodal features from spatial, stylistic, and temporal data; EdgeSculptNet, a NAS-enhanced 3D generator optimized for edge deployment; C-GreyGenSelect, a chaotic Grey Wolf and Genetic Algorithm-based selector for robust feature reduction; and the Touch2Form Interaction System, which enables real-time sculptural manipulation using gestures, supported by reinforcement learning, Vision Transformers, and RNN-based haptic feedback. Notably, the system collects Internet of Things-based tactile and environmental input, and utilizes software-defined networking to dynamically manage low-latency data routing between modules across edge devices. Tested on three datasets—6K Sculptures, Art Images, and 3D Model Samples—EdgeSculpt-HO outperformed MeshGAN, AtlasNet, and 3D-StyleGAN, achieving a Dice Similarity of 0.97, Chamfer Distance of 0.0023, 94.6% optimization accuracy, System Usability Scale of 97, Mean Opinion Score of 4.6, and Net Promoter Score of + 72, validating its artistic quality, responsiveness, and deployment readiness.

EdgeSculpt-HO:用于实时3D雕塑和陶器设计的混合优化AI模型
数字雕刻在创意设计、教育和文化遗产保护方面变得越来越重要。然而,现有的3D雕塑和陶器建模技术往往面临显著的限制,包括对用户输入的适应性差,计算效率低下,以及在实时或边缘计算环境中的响应能力不足。这些挑战阻碍了直观交互和动态设计探索。为了克服这些障碍,本作品引入了EdgeSculpt-HO,这是一种用于实时,基于手势的3D雕塑和陶器创作的混合优化AI模型。该框架集成了四个关键模块:spfeature - fusenet,用于从空间、风格和时间数据中提取丰富的多模态特征;EdgeSculptNet,一个针对边缘部署优化的nas增强型3D生成器;基于混沌灰狼和遗传算法的稳健特征约简选择器C-GreyGenSelect;以及Touch2Form交互系统,它可以使用手势进行实时雕塑操作,支持强化学习,视觉变形器和基于rnn的触觉反馈。值得注意的是,该系统收集基于物联网的触觉和环境输入,并利用软件定义网络动态管理跨边缘设备模块之间的低延迟数据路由。在6k雕塑,艺术图像和3D模型样本三个数据集上进行测试,edgesculpt - ho优于MeshGAN, AtlasNet和3D- stylegan,实现了0.97的Dice Similarity, 0.0023的Chamfer Distance, 94.6%的优化精度,系统可用性评分97,平均意见评分4.6,净推荐值+ 72,验证了其艺术质量,响应能力和部署准备。
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来源期刊
Annals of Data Science
Annals of Data Science Decision Sciences-Statistics, Probability and Uncertainty
CiteScore
6.50
自引率
0.00%
发文量
93
期刊介绍: Annals of Data Science (ADS) publishes cutting-edge research findings, experimental results and case studies of data science. Although Data Science is regarded as an interdisciplinary field of using mathematics, statistics, databases, data mining, high-performance computing, knowledge management and virtualization to discover knowledge from Big Data, it should have its own scientific contents, such as axioms, laws and rules, which are fundamentally important for experts in different fields to explore their own interests from Big Data. ADS encourages contributors to address such challenging problems at this exchange platform. At present, how to discover knowledge from heterogeneous data under Big Data environment needs to be addressed.     ADS is a series of volumes edited by either the editorial office or guest editors. Guest editors will be responsible for call-for-papers and the review process for high-quality contributions in their volumes.
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