{"title":"EdgeSculpt-HO: A hybrid optimization AI model for Real-Time 3D sculpture and pottery design","authors":"Lu kun Huang","doi":"10.1007/s40745-025-00669-x","DOIUrl":null,"url":null,"abstract":"<div><p>Digital sculpting is becoming increasingly important in creative design, education, and cultural heritage preservation. Yet, existing techniques for 3D sculpture and pottery modeling often face significant limitations, including poor adaptability to user input, computational inefficiency, and inadequate responsiveness in real-time or edge-computing environments. These challenges hinder intuitive interaction and dynamic design exploration. To overcome these barriers, this work introduces EdgeSculpt-HO, a Hybrid Optimization AI model for real-time, gesture-based 3D sculpture and pottery creation. The framework integrates four key modules: SPFeat-FuseNet for extracting rich multimodal features from spatial, stylistic, and temporal data; EdgeSculptNet, a NAS-enhanced 3D generator optimized for edge deployment; C-GreyGenSelect, a chaotic Grey Wolf and Genetic Algorithm-based selector for robust feature reduction; and the Touch2Form Interaction System, which enables real-time sculptural manipulation using gestures, supported by reinforcement learning, Vision Transformers, and RNN-based haptic feedback. Notably, the system collects Internet of Things-based tactile and environmental input, and utilizes software-defined networking to dynamically manage low-latency data routing between modules across edge devices. Tested on three datasets—6K Sculptures, Art Images, and 3D Model Samples—EdgeSculpt-HO outperformed MeshGAN, AtlasNet, and 3D-StyleGAN, achieving a Dice Similarity of 0.97, Chamfer Distance of 0.0023, 94.6% optimization accuracy, System Usability Scale of 97, Mean Opinion Score of 4.6, and Net Promoter Score of + 72, validating its artistic quality, responsiveness, and deployment readiness.</p></div>","PeriodicalId":36280,"journal":{"name":"Annals of Data Science","volume":"13 2","pages":"455 - 487"},"PeriodicalIF":0.0000,"publicationDate":"2026-03-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Annals of Data Science","FirstCategoryId":"1085","ListUrlMain":"https://link.springer.com/article/10.1007/s40745-025-00669-x","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Decision Sciences","Score":null,"Total":0}
引用次数: 0
Abstract
Digital sculpting is becoming increasingly important in creative design, education, and cultural heritage preservation. Yet, existing techniques for 3D sculpture and pottery modeling often face significant limitations, including poor adaptability to user input, computational inefficiency, and inadequate responsiveness in real-time or edge-computing environments. These challenges hinder intuitive interaction and dynamic design exploration. To overcome these barriers, this work introduces EdgeSculpt-HO, a Hybrid Optimization AI model for real-time, gesture-based 3D sculpture and pottery creation. The framework integrates four key modules: SPFeat-FuseNet for extracting rich multimodal features from spatial, stylistic, and temporal data; EdgeSculptNet, a NAS-enhanced 3D generator optimized for edge deployment; C-GreyGenSelect, a chaotic Grey Wolf and Genetic Algorithm-based selector for robust feature reduction; and the Touch2Form Interaction System, which enables real-time sculptural manipulation using gestures, supported by reinforcement learning, Vision Transformers, and RNN-based haptic feedback. Notably, the system collects Internet of Things-based tactile and environmental input, and utilizes software-defined networking to dynamically manage low-latency data routing between modules across edge devices. Tested on three datasets—6K Sculptures, Art Images, and 3D Model Samples—EdgeSculpt-HO outperformed MeshGAN, AtlasNet, and 3D-StyleGAN, achieving a Dice Similarity of 0.97, Chamfer Distance of 0.0023, 94.6% optimization accuracy, System Usability Scale of 97, Mean Opinion Score of 4.6, and Net Promoter Score of + 72, validating its artistic quality, responsiveness, and deployment readiness.
期刊介绍:
Annals of Data Science (ADS) publishes cutting-edge research findings, experimental results and case studies of data science. Although Data Science is regarded as an interdisciplinary field of using mathematics, statistics, databases, data mining, high-performance computing, knowledge management and virtualization to discover knowledge from Big Data, it should have its own scientific contents, such as axioms, laws and rules, which are fundamentally important for experts in different fields to explore their own interests from Big Data. ADS encourages contributors to address such challenging problems at this exchange platform. At present, how to discover knowledge from heterogeneous data under Big Data environment needs to be addressed. ADS is a series of volumes edited by either the editorial office or guest editors. Guest editors will be responsible for call-for-papers and the review process for high-quality contributions in their volumes.