{"title":"An Immersive Virtual Experimental Teaching Platform for Control Engineering: Design, Implementation, and Empirical Validation","authors":"Yulong Bai, Xiang Jia, Xiaoxin Yue, Xinyue Zhang, Zean Jin, Xianbao Tan","doi":"10.1002/cae.70175","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>Traditional control-engineering laboratories face cost, safety, and access constraints. Screen-based simulations offer limited realism and feedback. This study introduces an immersive Virtual Experimental Teaching Platform for Control Engineering (VETP-CE). The VETP-CE enables students to construct circuits, adjust control parameters, and observe real-time system responses within an interactive three-dimensional environment. A quasi-experimental study with 63 undergraduates compared the VR platform with a traditional laboratory. Learning outcomes were measured by pre/post-tests. Cognitive load was assessed in both groups, and user engagement was surveyed in the VR group. Results show larger post-test gains for the VR group and lower cognitive load than the control group <i>(t</i> =<i> −2.313, p</i> = <i>0.026)</i>. Within the VR group, user-engagement dimensions were negatively correlated with mental load and mental effort <i>(r</i> =<i> −0.75 to</i> − <i>0.89, p</i> < <i>0.01)</i>. These findings indicate that well-designed immersive interaction supports cognitive regulation and improves learning efficiency in control-engineering laboratories. The work offers a replicable approach and design guidance for deploying VR laboratories in engineering curricula.</p>\n </div>","PeriodicalId":50643,"journal":{"name":"Computer Applications in Engineering Education","volume":"34 2","pages":""},"PeriodicalIF":2.2000,"publicationDate":"2026-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Applications in Engineering Education","FirstCategoryId":"5","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cae.70175","RegionNum":3,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 0
Abstract
Traditional control-engineering laboratories face cost, safety, and access constraints. Screen-based simulations offer limited realism and feedback. This study introduces an immersive Virtual Experimental Teaching Platform for Control Engineering (VETP-CE). The VETP-CE enables students to construct circuits, adjust control parameters, and observe real-time system responses within an interactive three-dimensional environment. A quasi-experimental study with 63 undergraduates compared the VR platform with a traditional laboratory. Learning outcomes were measured by pre/post-tests. Cognitive load was assessed in both groups, and user engagement was surveyed in the VR group. Results show larger post-test gains for the VR group and lower cognitive load than the control group (t = −2.313, p = 0.026). Within the VR group, user-engagement dimensions were negatively correlated with mental load and mental effort (r = −0.75 to − 0.89, p < 0.01). These findings indicate that well-designed immersive interaction supports cognitive regulation and improves learning efficiency in control-engineering laboratories. The work offers a replicable approach and design guidance for deploying VR laboratories in engineering curricula.
期刊介绍:
Computer Applications in Engineering Education provides a forum for publishing peer-reviewed timely information on the innovative uses of computers, Internet, and software tools in engineering education. Besides new courses and software tools, the CAE journal covers areas that support the integration of technology-based modules in the engineering curriculum and promotes discussion of the assessment and dissemination issues associated with these new implementation methods.