{"title":"SqueezeNet-ImpLinknet Architecture for Crowd Anomaly Detection With Improved R-CNN-Based Segmentation","authors":"Jyoti Ambadas Kendule, Kailash J. Karande","doi":"10.1002/cav.70100","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>Crowd anomaly detection is a critical aspect of ensuring public safety in various domains such as surveillance and security. Ensuring public safety in crowded environments requires accurate and efficient crowd anomaly detection. This research proposes an innovative approach to crowd anomaly detection using the SqueezeNet-ImpLinknet architecture. The input images are first preprocessed using a median filtering technique. Then, object segmentation takes place using an Improved Mask Region-based CNN. It incorporates batch normalization, ReLU activation, and an advanced Scale Dot Product attention mechanism to improve segmentation accuracy and computational efficiency. Subsequently, features such as the Improved SLBT feature, capturing shape and texture information, color features, and LGTrP features are extracted. Then, anomaly detection is performed using a hybrid model that integrates SqueezeNet and Improved Linknet models. The Improved LinkNet model enhances feature representation by integrating an attention mechanism in the encoder and a novel ReLUSignmax activation function in the decoder, overcoming limitations of conventional architectures. The approach is evaluated on the widely used UCSD Anomaly Detection Dataset, achieving superior performance with accuracy ranging from 0.939 to 0.975 and a specificity of 0.987 at 90% training data. The proposed approach offers a robust solution for intelligent surveillance in crowded environments.</p>\n </div>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"37 2","pages":""},"PeriodicalIF":1.7000,"publicationDate":"2026-03-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.70100","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Crowd anomaly detection is a critical aspect of ensuring public safety in various domains such as surveillance and security. Ensuring public safety in crowded environments requires accurate and efficient crowd anomaly detection. This research proposes an innovative approach to crowd anomaly detection using the SqueezeNet-ImpLinknet architecture. The input images are first preprocessed using a median filtering technique. Then, object segmentation takes place using an Improved Mask Region-based CNN. It incorporates batch normalization, ReLU activation, and an advanced Scale Dot Product attention mechanism to improve segmentation accuracy and computational efficiency. Subsequently, features such as the Improved SLBT feature, capturing shape and texture information, color features, and LGTrP features are extracted. Then, anomaly detection is performed using a hybrid model that integrates SqueezeNet and Improved Linknet models. The Improved LinkNet model enhances feature representation by integrating an attention mechanism in the encoder and a novel ReLUSignmax activation function in the decoder, overcoming limitations of conventional architectures. The approach is evaluated on the widely used UCSD Anomaly Detection Dataset, achieving superior performance with accuracy ranging from 0.939 to 0.975 and a specificity of 0.987 at 90% training data. The proposed approach offers a robust solution for intelligent surveillance in crowded environments.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.