{"title":"Exploring the Therapeutic Potential of VR-Based ASMR Animation: A Comparative Study on Relaxation and Sleep Aid","authors":"Jiahao Du, Lihua You, Jian Jun Zhang","doi":"10.1002/cav.70101","DOIUrl":null,"url":null,"abstract":"<p>Although numerous studies have explored relaxation and sleep aid through Autonomous Sensory Meridian Response (ASMR) videos or conventional Virtual Reality (VR) relaxation methods, the integration of VR 3D animation with ASMR and its comparison to traditional VR relaxation methods remains underexplored. To address this gap, we investigate a standardized process for creating a VR-based ASMR animation game and its impact on triggering the ASMR tingling sensation in VR environments. We also developed a VR 3D environment game featuring four natural environments, along with one ASMR video as a control group. A comprehensive experiment was conducted to compare the effectiveness of these three relaxation methods. Forty-seven participants aged 18–35 from Bournemouth University were recruited and divided into three experimental groups. Participants' emotional and physiological responses were monitored using both subjective questionnaires and physiological data collection that is, heart rate (HR) and electrodermal activity (EDA). Our findings show that VR-based ASMR animation game effectively triggers the ASMR tingling experience and offers superior relaxation, sleep assistance, and emotional regulation compared to watching ASMR videos and conventional VR relaxation methods, resulting in a significant reduction in anxiety and stress, as well as increased feelings of calmness and sleepiness.</p>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"37 2","pages":""},"PeriodicalIF":1.7000,"publicationDate":"2026-03-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/cav.70101","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.70101","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Although numerous studies have explored relaxation and sleep aid through Autonomous Sensory Meridian Response (ASMR) videos or conventional Virtual Reality (VR) relaxation methods, the integration of VR 3D animation with ASMR and its comparison to traditional VR relaxation methods remains underexplored. To address this gap, we investigate a standardized process for creating a VR-based ASMR animation game and its impact on triggering the ASMR tingling sensation in VR environments. We also developed a VR 3D environment game featuring four natural environments, along with one ASMR video as a control group. A comprehensive experiment was conducted to compare the effectiveness of these three relaxation methods. Forty-seven participants aged 18–35 from Bournemouth University were recruited and divided into three experimental groups. Participants' emotional and physiological responses were monitored using both subjective questionnaires and physiological data collection that is, heart rate (HR) and electrodermal activity (EDA). Our findings show that VR-based ASMR animation game effectively triggers the ASMR tingling experience and offers superior relaxation, sleep assistance, and emotional regulation compared to watching ASMR videos and conventional VR relaxation methods, resulting in a significant reduction in anxiety and stress, as well as increased feelings of calmness and sleepiness.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.