Exploring the Therapeutic Potential of VR-Based ASMR Animation: A Comparative Study on Relaxation and Sleep Aid

IF 1.7 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Jiahao Du, Lihua You, Jian Jun Zhang
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Abstract

Although numerous studies have explored relaxation and sleep aid through Autonomous Sensory Meridian Response (ASMR) videos or conventional Virtual Reality (VR) relaxation methods, the integration of VR 3D animation with ASMR and its comparison to traditional VR relaxation methods remains underexplored. To address this gap, we investigate a standardized process for creating a VR-based ASMR animation game and its impact on triggering the ASMR tingling sensation in VR environments. We also developed a VR 3D environment game featuring four natural environments, along with one ASMR video as a control group. A comprehensive experiment was conducted to compare the effectiveness of these three relaxation methods. Forty-seven participants aged 18–35 from Bournemouth University were recruited and divided into three experimental groups. Participants' emotional and physiological responses were monitored using both subjective questionnaires and physiological data collection that is, heart rate (HR) and electrodermal activity (EDA). Our findings show that VR-based ASMR animation game effectively triggers the ASMR tingling experience and offers superior relaxation, sleep assistance, and emotional regulation compared to watching ASMR videos and conventional VR relaxation methods, resulting in a significant reduction in anxiety and stress, as well as increased feelings of calmness and sleepiness.

Abstract Image

探索基于vr的ASMR动画的治疗潜力:放松和助眠的比较研究
尽管许多研究已经通过自主感觉经络反应(ASMR)视频或传统的虚拟现实(VR)放松方法探索了放松和睡眠帮助,但VR 3D动画与ASMR的整合及其与传统VR放松方法的比较仍未得到充分探索。为了解决这一差距,我们研究了创建基于VR的ASMR动画游戏的标准化过程及其对在VR环境中触发ASMR刺痛感的影响。我们还开发了一款VR 3D环境游戏,其中包含四个自然环境,以及一个ASMR视频作为对照组。我们做了一个综合实验来比较这三种松弛方法的有效性。研究人员从伯恩茅斯大学招募了47名年龄在18-35岁之间的参与者,并将他们分为三个实验组。通过主观问卷调查和生理数据收集,即心率(HR)和皮电活动(EDA),监测参与者的情绪和生理反应。我们的研究结果表明,与观看ASMR视频和传统的VR放松方法相比,基于VR的ASMR动画游戏有效地触发了ASMR刺痛体验,提供了更好的放松、睡眠辅助和情绪调节,从而显著减少了焦虑和压力,并增加了平静和困倦的感觉。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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