Prototype XR Elastodynamics System for Disaster Medical Response

IF 3.4 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Xu Wang, Daichi Aoki, Soichi Murakami, Takashi Shimoe, Taku Senoo, Hiroaki Date, Toshiaki Shichinohe, Takashige Abe, Satoshi Kanai, Atsushi Konno
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引用次数: 0

Abstract

This paper presents a prototype XR system for disaster medical response, demonstrating the feasibility of real-time interactive elastodynamics simulations in emergency scenarios. The system delivers an end-to-end workflow utilizing XR technology, from on-site data acquisition to remote simulation. Specifically, we propose an image-guided mesh-processing pipeline that converts photographs of injured individuals into solver-ready tetrahedral meshes. We also develop a constraint-based elastodynamics solver capable of simulating deformable bodies and visualizing internal stresses. Additionally, the system integrates multiple advanced XR devices and addresses the coordinate-alignment problem between these devices and the simulator. We validate the system's performance in both AR/VR modes, under textured and stress-visualization configurations, and demonstrate its applicability for remote medical guidance. Beyond whole-body elastic simulations, we conduct preliminary organ-level experiments to inform future remote surgical applications. This prototype, validated using a two-room setup, provides a feasible solution for remote emergency medical response.

用于灾难医疗响应的XR弹性动力学原型系统
本文提出了一种用于灾害医疗响应的XR原型系统,证明了在紧急情况下实时交互弹性动力学仿真的可行性。该系统利用XR技术提供从现场数据采集到远程模拟的端到端工作流程。具体来说,我们提出了一个图像引导网格处理管道,将受伤个体的照片转换为求解器准备的四面体网格。我们还开发了一个基于约束的弹性动力学求解器,能够模拟可变形的物体并显示内应力。此外,该系统集成了多个先进的XR设备,并解决了这些设备与模拟器之间的坐标对准问题。我们验证了该系统在AR/VR模式、纹理和应力可视化配置下的性能,并证明了其在远程医疗指导中的适用性。除了全身弹性模拟,我们还进行了初步的器官水平实验,为未来的远程手术应用提供信息。该原型使用两个房间的设置进行验证,为远程紧急医疗响应提供了可行的解决方案。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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