{"title":"Prototype XR Elastodynamics System for Disaster Medical Response","authors":"Xu Wang, Daichi Aoki, Soichi Murakami, Takashi Shimoe, Taku Senoo, Hiroaki Date, Toshiaki Shichinohe, Takashige Abe, Satoshi Kanai, Atsushi Konno","doi":"10.1002/cav.70105","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>This paper presents a prototype XR system for disaster medical response, demonstrating the feasibility of real-time interactive elastodynamics simulations in emergency scenarios. The system delivers an end-to-end workflow utilizing XR technology, from on-site data acquisition to remote simulation. Specifically, we propose an image-guided mesh-processing pipeline that converts photographs of injured individuals into solver-ready tetrahedral meshes. We also develop a constraint-based elastodynamics solver capable of simulating deformable bodies and visualizing internal stresses. Additionally, the system integrates multiple advanced XR devices and addresses the coordinate-alignment problem between these devices and the simulator. We validate the system's performance in both AR/VR modes, under textured and stress-visualization configurations, and demonstrate its applicability for remote medical guidance. Beyond whole-body elastic simulations, we conduct preliminary organ-level experiments to inform future remote surgical applications. This prototype, validated using a two-room setup, provides a feasible solution for remote emergency medical response.</p>\n </div>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"37 2","pages":""},"PeriodicalIF":3.4000,"publicationDate":"2026-03-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.70105","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
This paper presents a prototype XR system for disaster medical response, demonstrating the feasibility of real-time interactive elastodynamics simulations in emergency scenarios. The system delivers an end-to-end workflow utilizing XR technology, from on-site data acquisition to remote simulation. Specifically, we propose an image-guided mesh-processing pipeline that converts photographs of injured individuals into solver-ready tetrahedral meshes. We also develop a constraint-based elastodynamics solver capable of simulating deformable bodies and visualizing internal stresses. Additionally, the system integrates multiple advanced XR devices and addresses the coordinate-alignment problem between these devices and the simulator. We validate the system's performance in both AR/VR modes, under textured and stress-visualization configurations, and demonstrate its applicability for remote medical guidance. Beyond whole-body elastic simulations, we conduct preliminary organ-level experiments to inform future remote surgical applications. This prototype, validated using a two-room setup, provides a feasible solution for remote emergency medical response.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.