Motives of Children for Digital Gaming and Physical Activity and Their Parents' Perceptions: Cross-Sectional Matched-Pair Study.

IF 2.3 Q2 PEDIATRICS
Felix Wachholz, Nicole Gamper, Sarah Kruse, Ruben Maria Anderlan, Martin Schnitzer
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引用次数: 0

Abstract

Background: Physical activity (PA) is essential for the healthy development of children. However, the pervasive presence of digital technologies has made digital gaming (DG) a prominent part of children's everyday lives. As children grow up immersed in these digital environments, concerns about reduced PA have intensified. Given that adults, particularly parents and guardians, play a central role in guiding children's behavior, their understanding of children's motivational drivers for both PA and DG is of particular relevance.

Objective: This study aimed to explore the motivational differences underlying children's engagement in either PA or DG. Specifically, the study investigated five distinct motivational scales (recreation, social interaction, coping, competition, and skill) to determine which motives primarily drive behavior in each context. Also, it assessed whether adults accurately perceive these motives in children.

Methods: Data were collected during events using an on-site questionnaire based on the Videogaming Motives Questionnaire. Both children and their accompanying adults completed parallel assessments regarding motives for PA and DG. The final sample included 94 participants forming 49 parent-child pairs. A 3-way mixed ANOVA with group as a between-subjects factor and activity and motive as within-subjects factors was conducted to examine group, activity, and motive effects and their interactions. To further explore these effects, a series of 2 × 5 repeated measures ANOVAs were conducted to examine the interaction between activity type and motivational dimension across groups, followed by separate multivariate tests per motive.

Results: A significant interaction effect between activity type and motivational dimension emerged in the children's data (F4,45=3.93, P=.008, partial η²=.259). Further analyses showed that motive competition was rated significantly higher for DG than for PA (F1,48=4.38, P=.04, partial η²=.084). Among adults, separate multivariate tests for each motivational dimension revealed the largest difference in perceived motive coping (F1,48=4.72, P=.01, partial η²=.123), with PA rated higher than DG. Additionally, a significant difference emerged for motive competition (F1,48=4.10, P=.05, partial η²=.079), indicating higher ratings for DG compared to PA.

Conclusions: The findings emphasize the complexity of children's motivational profiles, suggesting that engagement in DG is not necessarily a sign of diminished interest in PA but rather reflects alternative, equally compelling motivations. This nuanced understanding challenges simplistic dichotomies and supports the need for balanced perspectives on children's activity preferences. Importantly, no statistically significant differences were detected between children's self-reported motives and adults' perceptions of their children's motives, suggesting a general tendency toward similar ratings rather than clear evidence of alignment. These insights can inform the development of more tailored strategies for promoting both physical and digital engagement in a healthy and complementary manner.

Abstract Image

Abstract Image

儿童参与电子游戏和体育活动的动机及其父母的认知:横断面配对研究。
背景:体育活动(PA)对儿童的健康发展至关重要。然而,数字技术的普遍存在使数字游戏(DG)成为儿童日常生活的重要组成部分。随着孩子们沉浸在这些数字环境中长大,对PA减少的担忧日益加剧。鉴于成年人,特别是父母和监护人,在指导儿童行为方面发挥着核心作用,他们对儿童动机驱动因素的理解对于PA和DG都是特别相关的。目的:本研究旨在探讨儿童在PA和DG中参与的动机差异。具体来说,该研究调查了五种不同的动机尺度(娱乐、社会互动、应对、竞争和技能),以确定在每种情况下哪种动机主要驱动行为。此外,它还评估了成年人是否准确地感知到了儿童的这些动机。方法:采用基于《电玩动机问卷》的现场问卷,在活动期间收集数据。儿童和陪同他们的成年人都完成了关于PA和DG动机的平行评估。最终样本包括94名参与者,组成49对亲子。采用3-way混合方差分析,以组为受试者间因素,活动和动机为受试者内因素,检验群体、活动和动机效应及其相互作用。为了进一步探讨这些影响,我们进行了一系列2 × 5重复测量方差分析,以检验各组活动类型和动机维度之间的相互作用,然后对每个动机进行单独的多变量检验。结果:活动类型与动机维度之间存在显著交互作用(F4,45=3.93, P= 0.008,偏η²= 0.259)。进一步分析表明,DG的动机竞争评分显著高于PA (F1,48=4.38, P= 0.04,偏η²= 0.084)。在成人中,各动机维度的独立多变量检验显示,在感知动机应对方面差异最大(F1,48=4.72, P= 0.01,偏η²= 0.123),PA评分高于DG。此外,动机竞争也存在显著差异(F1,48=4.10, P= 0.05,偏η²= 0.079),表明DG的评分高于PA。结论:研究结果强调了儿童动机特征的复杂性,表明参与DG不一定是对PA兴趣减少的标志,而是反映了其他同样引人注目的动机。这种微妙的理解挑战了简单的二分法,并支持对儿童活动偏好的平衡观点的需求。重要的是,在儿童自我报告的动机和成人对孩子动机的看法之间没有发现统计学上的显著差异,这表明总体倾向于相似的评级,而不是明确的一致证据。这些见解可以为制定更有针对性的战略提供信息,以健康和互补的方式促进实际参与和数字参与。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
JMIR Pediatrics and Parenting
JMIR Pediatrics and Parenting Medicine-Pediatrics, Perinatology and Child Health
CiteScore
5.00
自引率
5.40%
发文量
62
审稿时长
12 weeks
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