Longitudinal Association Between Internet Gaming Disorder and School Refusal Among Adolescents Using a Random Intercept Cross-Lagged Panel Model: Three-Wave Prospective Cohort Study.

IF 4.7 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES
JMIR Serious Games Pub Date : 2026-03-04 DOI:10.2196/89619
Peng Zheng, Zi Tao, Luoxiang Fang, Tao Yao, Lingling Zhou, Yutian Wang, Yuannan Lin
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引用次数: 0

Abstract

Background: Internet gaming disorder (IGD) and school refusal are increasingly prevalent during adolescence, yet limited research has examined how they influence each other over time. Moreover, it is unclear whether the association differs by sex.

Objective: This study aimed to investigate the within-person longitudinal associations between school refusal and IGD and potential sex differences in these associations among Chinese adolescent gamers.

Methods: A 3-wave prospective cohort longitudinal study was conducted among students from 4 middle schools in Zhejiang Province, China. Adolescents who had played online games in the past 12 months were involved. Participants were recruited using convenience sampling. Data were collected at 6-month intervals: time 1 (T1, March 2024), time 2 (T2, September 2024), and time 3 (T3, March 2025). A total of 918 Chinese adolescents (n=609, 66.3% male; mean 13.55, SD 0.75) participated in the 3-wave survey. IGD and school refusal were assessed using the 9-item DSM-5 (Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition) IGD checklist and the School Refusal Assessment Scale-Revised. A random intercept cross-lagged panel model and multigroup analyses were conducted.

Results: All statistical tests were 2-tailed with α=.05. The random intercept cross-lagged panel model demonstrated good fit to the data (χ²5=16.02; comparative fit index 0.970; root mean square error of approximation 0.035). Cross-lagged effects indicated a reciprocal association between school refusal and IGD. School refusal predicted later IGD (T1→T2: β=.06, 95% CI .02-.08; P=.02 and T2→T3: β=.06, 95% CI .02-.08; P=.02), and IGD predicted subsequent school refusal (T1→T2: β=.12, 95% CI .09-.15; P<.001 and T2→T3: β=.13, 95% CI .08-.16; P<.001). Multigroup analyses revealed significant sex differences. Wald tests showed sex-specific effects: among females, school refusal predicted later IGD (T1→T2: β=.10, 95% CI .05-.15; P=.006 and T2→T3: β=.11, 95% CI .04-.17; P=.004), whereas these paths were nonsignificant for males. IGD predicted later school refusal in both sexes, but the effect was stronger for males (T1→T2: β=.15, 95% CI .12-.18; P<.001 and T2→T3: β=.15, 95% CI .12-.18; P<.001) than females (T1→T2: β=.07, 95% CI .03-.10; P=.02 and T2→T3: β=.07, 95% CI .03-.10; P=.02).

Conclusions: This study provides novel insights into the reciprocal within-person associations between school refusal and IGD among adolescents. By accounting for stable between-person differences, the model clarifies how within-person fluctuations in one behavior relate to subsequent changes in the other. Sex-specific patterns were observed: school refusal predicted subsequent IGD among females, whereas IGD predicted later school refusal more strongly among males. These findings highlight the dynamic interplay between school disengagement and problematic gaming and underscore the importance of sex-sensitive intervention strategies.

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使用随机截距交叉滞后面板模型的青少年网络游戏障碍与拒绝学习的纵向关联:三波前瞻性队列研究。
背景:网络游戏障碍(IGD)和拒绝上学在青少年中越来越普遍,但有限的研究调查了它们是如何随着时间的推移相互影响的。此外,还不清楚这种关联是否因性别而异。目的:本研究旨在探讨中国青少年游戏玩家拒绝入学与IGD之间的纵向关联,以及这些关联中潜在的性别差异。方法:对浙江省4所中学的学生进行三波前瞻性队列纵向研究。在过去12个月内玩过网络游戏的青少年也参与其中。参与者采用方便抽样方式招募。每6个月收集一次数据:时间1 (T1, 2024年3月),时间2 (T2, 2024年9月),时间3 (T3, 2025年3月)。共有918名中国青少年(n=609, 66.3%为男性,平均13.55,标准差0.75)参加了三波调查。使用DSM-5(精神障碍诊断与统计手册,第五版)IGD检查表和拒绝入学评估量表-修订版进行IGD和拒绝入学评估。随机截距交叉滞后面板模型和多组分析。结果:所有统计学检验均为双尾,α= 0.05。随机截距交叉滞后面板模型与数据拟合良好(χ²5=16.02;比较拟合指数0.970;近似均方根误差0.035)。交叉滞后效应表明拒绝入学和IGD之间存在相互关联。拒绝上学预测后来的IGD (T1→T2: β= 0.06, 95% CI 0.02 - 0.08; P= 0.02和T2→T3: β= 0.06, 95% CI 0.02 - 0.08; P= 0.02), IGD预测随后的拒绝上学(T1→T2: β= 0.12, 95% CI 0.09 - 0.15; P)结论:本研究为青少年拒绝上学和IGD之间的相互关系提供了新的见解。通过考虑稳定的人与人之间的差异,该模型阐明了一种行为的个人波动与另一种行为的后续变化之间的关系。性别特异性模式被观察到:拒绝上学预测女性随后的IGD,而IGD预测男性后来的拒绝上学更强烈。这些发现强调了学校脱离与问题游戏之间的动态相互作用,并强调了性别敏感干预策略的重要性。
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来源期刊
JMIR Serious Games
JMIR Serious Games Medicine-Rehabilitation
CiteScore
7.30
自引率
10.00%
发文量
91
审稿时长
12 weeks
期刊介绍: JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.
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