Interactive design and evaluation process for ear-EEG SSVEP-BCI

IF 0.8 Q4 ROBOTICS
Sodai Kondo, Hisaya Tanaka
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Abstract

The steady-state visual evoked potential (SSVEP) is a neural response with excellent information transmission capability, which makes it an attractive input source for brain-computer interfaces (BCI). The SSVEP is obtained from an electroencephalogram (EEG), which is typically measured on the scalp. Ear-EEG is more convenient and comfortable for the user because the ear is hairless, but the ear-EEG signal suffers from more attenuation than the conventional EEG signal. Designing an ear-EEG SSVEP-BCI and evaluating its performance is a long and extensive process owing to the need for long-term tests with multiple subjects. We previously developed a method for predicting the performance of an ear-EEG SSVEP-BCI using a small number of trials but did not sufficiently explore its versatility and applicability. In this study, we developed an interactive BCI design and evaluation process using multiple methods and datasets. The results showed that the K-nearest neighbors and curve-fitting methods could both be used to successfully predict the BCI accuracy. In particular, we demonstrated that the BCI accuracy could be predicted even when the training and test data were independent of each other.

耳-脑SSVEP-BCI交互设计与评价过程
稳态视觉诱发电位(SSVEP)是一种具有良好信息传递能力的神经反应,是脑机接口(BCI)的一种有吸引力的输入源。SSVEP是通过脑电图(EEG)获得的,通常在头皮上测量。耳-EEG由于耳朵无毛,对用户来说更加方便和舒适,但与传统的脑电信号相比,耳-EEG信号的衰减更大。由于需要对多受试者进行长期测试,因此设计耳-脑电图ssvep -脑接口并评估其性能是一个长期而广泛的过程。我们之前通过少量试验开发了一种预测耳- eeg SSVEP-BCI性能的方法,但没有充分探索其通用性和适用性。在这项研究中,我们使用多种方法和数据集开发了一个交互式脑机接口设计和评估过程。结果表明,k近邻法和曲线拟合法均可成功预测BCI精度。特别是,我们证明了即使训练数据和测试数据彼此独立,也可以预测BCI的准确性。
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来源期刊
CiteScore
2.00
自引率
22.20%
发文量
101
期刊介绍: Artificial Life and Robotics is an international journal publishing original technical papers and authoritative state-of-the-art reviews on the development of new technologies concerning artificial life and robotics, especially computer-based simulation and hardware for the twenty-first century. This journal covers a broad multidisciplinary field, including areas such as artificial brain research, artificial intelligence, artificial life, artificial living, artificial mind research, brain science, chaos, cognitive science, complexity, computer graphics, evolutionary computations, fuzzy control, genetic algorithms, innovative computations, intelligent control and modelling, micromachines, micro-robot world cup soccer tournament, mobile vehicles, neural networks, neurocomputers, neurocomputing technologies and applications, robotics, robus virtual engineering, and virtual reality. Hardware-oriented submissions are particularly welcome. Publishing body: International Symposium on Artificial Life and RoboticsEditor-in-Chiei: Hiroshi Tanaka Hatanaka R Apartment 101, Hatanaka 8-7A, Ooaza-Hatanaka, Oita city, Oita, Japan 870-0856 ©International Symposium on Artificial Life and Robotics
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