{"title":"On the Performance of SMASH: A Non-Preemptive Window-Based Scheduler for Multiserver Jobs","authors":"Diletta Olliaro;Sabina Rossi;Adityo Anggraito;Andrea Marin;Marco Ajmone Marsan","doi":"10.1109/TPDS.2026.3657959","DOIUrl":null,"url":null,"abstract":"The efficient execution of data center jobs that require simultaneous use of different resource types is of critical importance. When processing capacity is the crucial resource for jobs execution, the locution <italic>multiserver jobs</i> is used, where the term server indicates processors or CPU cores providing processing capacity. Each multiserver job carries a requirement expressed in number of servers it requires to run, and service duration. Achieving efficient execution of multiserver jobs relies heavily on effective scheduling of jobs on the existing servers. Several schedulers have been proposed, aimed at improving resource utilization, at the cost of increased complexity. Due to the limited availability of theoretical results on scheduler behavior in the case of multiserver jobs, data center schedulers are often designed based only on managers’ experience. In this article, aiming to expand the understanding of the multiserver job schedulers’ performance, we study Small Shuffle (SMASH) schedulers, a class of nonpreemptive, service time oblivious, window-based multiserver job scheduling algorithms that strike a balance between simplicity and efficient resource utilization, while allowing performance evaluation in simpler settings. SMASH implies only a marginal increase in complexity compared to FIFO, yet it delivers substantial performance improvements for multiserver jobs. Depending on the system parameters, SMASH can nearly double the system’s stability region with respect to FIFO, leading to significantly lower response times across a broad region of loads. Moreover, the magnitude of this improvement scales with the chosen window size, allowing performance to be tuned to the system’s operating conditions. We first study the capacity of SMASH with analytical tools in simple settings, then we investigate the performance of SMASH and other schedulers with simulations under more realistic workloads, designed with parameters derived from measurements of real data centers. Results show that SMASH offers a very good compromise between performance and complexity.","PeriodicalId":13257,"journal":{"name":"IEEE Transactions on Parallel and Distributed Systems","volume":"37 4","pages":"966-981"},"PeriodicalIF":5.9000,"publicationDate":"2026-01-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11364077","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Parallel and Distributed Systems","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/11364077/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, THEORY & METHODS","Score":null,"Total":0}
引用次数: 0
Abstract
The efficient execution of data center jobs that require simultaneous use of different resource types is of critical importance. When processing capacity is the crucial resource for jobs execution, the locution multiserver jobs is used, where the term server indicates processors or CPU cores providing processing capacity. Each multiserver job carries a requirement expressed in number of servers it requires to run, and service duration. Achieving efficient execution of multiserver jobs relies heavily on effective scheduling of jobs on the existing servers. Several schedulers have been proposed, aimed at improving resource utilization, at the cost of increased complexity. Due to the limited availability of theoretical results on scheduler behavior in the case of multiserver jobs, data center schedulers are often designed based only on managers’ experience. In this article, aiming to expand the understanding of the multiserver job schedulers’ performance, we study Small Shuffle (SMASH) schedulers, a class of nonpreemptive, service time oblivious, window-based multiserver job scheduling algorithms that strike a balance between simplicity and efficient resource utilization, while allowing performance evaluation in simpler settings. SMASH implies only a marginal increase in complexity compared to FIFO, yet it delivers substantial performance improvements for multiserver jobs. Depending on the system parameters, SMASH can nearly double the system’s stability region with respect to FIFO, leading to significantly lower response times across a broad region of loads. Moreover, the magnitude of this improvement scales with the chosen window size, allowing performance to be tuned to the system’s operating conditions. We first study the capacity of SMASH with analytical tools in simple settings, then we investigate the performance of SMASH and other schedulers with simulations under more realistic workloads, designed with parameters derived from measurements of real data centers. Results show that SMASH offers a very good compromise between performance and complexity.
期刊介绍:
IEEE Transactions on Parallel and Distributed Systems (TPDS) is published monthly. It publishes a range of papers, comments on previously published papers, and survey articles that deal with the parallel and distributed systems research areas of current importance to our readers. Particular areas of interest include, but are not limited to:
a) Parallel and distributed algorithms, focusing on topics such as: models of computation; numerical, combinatorial, and data-intensive parallel algorithms, scalability of algorithms and data structures for parallel and distributed systems, communication and synchronization protocols, network algorithms, scheduling, and load balancing.
b) Applications of parallel and distributed computing, including computational and data-enabled science and engineering, big data applications, parallel crowd sourcing, large-scale social network analysis, management of big data, cloud and grid computing, scientific and biomedical applications, mobile computing, and cyber-physical systems.
c) Parallel and distributed architectures, including architectures for instruction-level and thread-level parallelism; design, analysis, implementation, fault resilience and performance measurements of multiple-processor systems; multicore processors, heterogeneous many-core systems; petascale and exascale systems designs; novel big data architectures; special purpose architectures, including graphics processors, signal processors, network processors, media accelerators, and other special purpose processors and accelerators; impact of technology on architecture; network and interconnect architectures; parallel I/O and storage systems; architecture of the memory hierarchy; power-efficient and green computing architectures; dependable architectures; and performance modeling and evaluation.
d) Parallel and distributed software, including parallel and multicore programming languages and compilers, runtime systems, operating systems, Internet computing and web services, resource management including green computing, middleware for grids, clouds, and data centers, libraries, performance modeling and evaluation, parallel programming paradigms, and programming environments and tools.