BAG: Body-Aligned 3D Wearable Asset Generation

IF 6.5
Zhongjin Luo;Yang Li;Mingrui Zhang;Senbo Wang;Han Yan;Xibin Song;Taizhang Shang;Wei Mao;Hongdong Li;Xiaoguang Han;Pan Ji
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Abstract

While recent advancements have demonstrated remarkable progress in general 3D shape generation, the challenge of automatically generating wearable 3D assets remains largely unexplored. To address this gap, we present BAG — a Body-aligned Asset Generation method that produces 3D wearable assets which can be automatically fitted onto given 3D human bodies. This is achieved by controlling the 3D generation process using human body shape and pose information. Specifically, we first construct a general single-image-to-consistent-multi-view diffusion model, and train it on the large-scale Objaverse dataset to ensure diversity and generalizability. We then train a body-conditioned multi-view ControlNet to guide the generator toward producing body-aligned multi-view images. The control signal leverages multi-view 2D projections of the target human body, where pixel values represent the XYZ coordinates of the body surface in a canonical space. The resulting body-conditioned multi-view diffusion outputs body-aligned images, which are subsequently fed into a native 3D diffusion model to reconstruct the 3D shape of the asset. Finally, we recover the similarity transformation using multi-view silhouette supervision and mitigate asset-body penetration using physics-based simulation, ensuring accurate asset fitting onto the target body. Experimental results demonstrate that our method significantly outperforms existing approaches in terms of prompt adherence, shape diversity, and shape quality.
BAG:身体对齐3D可穿戴资产生成。
虽然最近的进展在一般3D形状生成方面取得了显着进展,但自动生成可穿戴3D资产的挑战仍然很大程度上未被探索。为了解决这一差距,我们提出了BAG -一种与身体对齐的资产生成方法,可以生成3D可穿戴资产,可以自动安装到给定的3D人体上。这是通过使用人体形状和姿态信息控制3D生成过程来实现的。具体而言,我们首先构建了一个通用的单图像到一致的多视图扩散模型,并在大规模Objaverse数据集上进行训练,以确保其多样性和泛化性。然后,我们训练一个身体条件多视图控制网来引导生成器生成与身体对齐的多视图图像。控制信号利用目标人体的多视图2D投影,其中像素值表示规范化空间中人体表面的XYZ坐标。由此产生的身体条件多视图扩散输出身体对齐的图像,这些图像随后被馈送到本地3D扩散模型中,以重建资产的3D形状。最后,我们使用多视图轮廓监督来恢复相似性转换,并使用基于物理的模拟来减轻资产体穿透,确保准确地拟合到目标体上。实验结果表明,我们的方法在快速粘附、形状多样性和形状质量方面明显优于现有的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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