XR body illusion for managing pain in fibromyalgia: examining optimal duration.

IF 5.4 3区 计算机科学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Virtual Reality Pub Date : 2026-01-01 Epub Date: 2025-12-27 DOI:10.1007/s10055-025-01241-x
Jennifer Todd, Kirk Woolford, Lee Cheng, Michael C Lee, Elsje de Villiers, Deanna Finn, Jane E Aspell
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引用次数: 0

Abstract

Background: Fibromyalgia is a chronic condition characterised by widespread pain, as well as sleep disturbances, fatigue, and memory and concentration difficulties. Research suggests that an alteration in how the brain represents multisensory inputs from the body may cause or maintain chronic pain conditions, including fibromyalgia. Extended reality (XR) and virtual reality setups generating multisensory conflicts have been shown to alleviate pain, however, the optimal duration for such interventions remains unexplored. Here, we aimed to determine an optimal duration for the cardio-visual full body illusion (FBI) in fibromyalgia, considering both tolerability and changes in pain.

Methods: Participants wore headsets to view a video of their own body, filmed from behind, and their virtual body flashed in synchrony with their heartbeat. We used an established dose-finding protocol to determine the ideal duration (balancing benefit and tolerability). Seven cohorts of participants (N = 20) were exposed to different durations of the FBI, with adjustments to duration made according to predefined criteria. Measures included a numeric rating scale for pain intensity, pressure pain thresholds, and scales measuring fibromyalgia symptom severity and impact.

Results: We found a quadratic relationship between session duration and changes in self-reported pain-intensity, with 8-16-min durations yielding the most significant improvements. Notably, in the 12-min cohorts pain relief was sustained at 24-h follow-up, and this is the recommended duration for future research.

Conclusions: These findings represent a key step towards developing an effective non-pharmacological intervention for fibromyalgia. Future dose-optimisation research should explore the optimum number of sessions and spacing between sessions.

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XR体错觉治疗纤维肌痛:检查最佳持续时间。
背景:纤维肌痛是一种慢性疾病,其特征是广泛的疼痛,以及睡眠障碍、疲劳、记忆和注意力困难。研究表明,大脑如何表现来自身体的多感官输入的改变可能导致或维持慢性疼痛,包括纤维肌痛。扩展现实(XR)和虚拟现实设置产生多感官冲突已被证明可以减轻疼痛,然而,此类干预的最佳持续时间仍未探索。在这里,我们的目的是考虑到耐受性和疼痛的变化,确定纤维肌痛心视全身错觉(FBI)的最佳持续时间。方法:参与者戴着耳机观看他们自己身体的视频,从背后拍摄,他们的虚拟身体与他们的心跳同步闪现。我们使用既定的剂量发现方案来确定理想的持续时间(平衡获益和耐受性)。七组参与者(N = 20)暴露于不同的FBI持续时间,并根据预定义的标准调整持续时间。测量方法包括疼痛强度、压力痛阈值的数值评定量表,以及测量纤维肌痛症状严重程度和影响的量表。结果:我们发现疗程持续时间与自我报告的疼痛强度变化之间呈二次关系,8-16分钟的持续时间产生最显著的改善。值得注意的是,在12分钟队列中,疼痛缓解在24小时的随访中持续,这是未来研究的推荐持续时间。结论:这些发现代表了开发有效的非药物干预纤维肌痛的关键一步。未来的剂量优化研究应该探索最佳的治疗次数和治疗间隔。
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来源期刊
Virtual Reality
Virtual Reality COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
8.30
自引率
14.30%
发文量
95
审稿时长
>12 weeks
期刊介绍: The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
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