Pedestrian Scene Coverage Control Using Perceptive Quality-Based Virtual Potential Field

IF 3.4 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Liangliang Cai, Zhuocheng Liu, Zhong Zhou
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引用次数: 0

Abstract

Comprehensive observation of target area with pedestrians through pan-tilt-zoom (PTZ) camera networks is crucial in various surveillance applications. However, the dynamic configuration of PTZ cameras increases the difficulty of coordinating multiple cameras to monitor large-scale scenes. Since coverage control in PTZ camera networks has been proven to be an NP-hard problem, many studies have adopted virtual potential field (VPF) algorithms to efficiently obtain approximate solutions. The VPF methods treat camera viewpoints as charged particles. Through repulsive forces between these particles, PTZ camera networks expand scene coverage and reduce overlap between camera fields of view (FoVs). However, VPF-based methods cannot leverage the scene layout and target priority information, failing to cover pedestrians and other critical areas. In this work, we introduce a unified perception quality measure framework that quantifies surveillance importance for scenes, cameras, and pedestrians. Building on this framework, we design a coverage control scheme using a perceptive quality-based virtual potential field. This scheme models target regions and pedestrian priorities as virtual gravitational and attractive forces. It maximizes coverage of key regions, minimizes camera overlap, and supports high-resolution monitoring and tracking of pedestrians. Extensive experiments show that our approach outperforms state-of-the-art methods, achieving superior scene and pedestrian coverage performance.

Abstract Image

基于感知质量的虚拟势场行人场景覆盖控制
在各种监控应用中,通过平移变焦(PTZ)摄像机网络对有行人的目标区域进行全面观测是至关重要的。然而,PTZ摄像机的动态配置增加了多台摄像机协调监控大规模场景的难度。由于PTZ摄像机网络的覆盖控制已被证明是一个np困难问题,许多研究采用虚拟势场(VPF)算法来有效地获得近似解。VPF方法将摄像机视点视为带电粒子。通过这些粒子之间的排斥力,PTZ摄像机网络扩大了场景覆盖范围,减少了摄像机视场(fov)之间的重叠。然而,基于vpf的方法无法利用场景布局和目标优先级信息,无法覆盖行人和其他关键区域。在这项工作中,我们引入了一个统一的感知质量测量框架,该框架量化了对场景、摄像机和行人的监控重要性。在此框架的基础上,我们设计了一个基于感知质量的虚拟势场的覆盖控制方案。该方案将目标区域和行人优先级建模为虚拟引力和吸引力。它最大限度地覆盖关键区域,最大限度地减少摄像机重叠,并支持高分辨率监控和跟踪行人。大量实验表明,我们的方法优于最先进的方法,实现了卓越的场景和行人覆盖性能。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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