Text-Driven High-Quality 3D Human Generation via Variational Gradient Estimation and Latent Reward Models

IF 1.7 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Pengfei Zhou, Xukun Shen, Yong Hu
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引用次数: 0

Abstract

Recent advances in Score Distillation Sampling (SDS) have enabled text-driven 3D human generation, yet the standard classifier-free guidance (CFG) framework struggles with semantic misalignment and texture oversaturation due to limited model capacity. We propose a novel framework that decouples conditional and unconditional guidance via a dual-model strategy: A pretrained diffusion model ensures geometric stability, while a preference-tuned latent reward model enhances semantic fidelity. To further refine noise estimation, we introduce a lightweight U-shaped Swin Transformer (U-Swin) that regularizes predicted noise against the reward model, reducing gradient bias and local artifacts. Additionally, we design a time-varying noise weighting mechanism to dynamically balance the two guidance signals during denoising, improving stability and texture realism. Extensive experiments show that our method significantly improves alignment with textual descriptions, enhances texture details, and outperforms state-of-the-art baselines in both visual quality and semantic consistency.

Abstract Image

文本驱动的高质量3D人类生成通过变分梯度估计和潜在奖励模型
分数蒸馏采样(SDS)的最新进展使文本驱动的3D人体生成成为可能,但由于模型容量有限,标准的无分类器指导(CFG)框架存在语义不对齐和纹理过饱和的问题。我们提出了一个新的框架,通过双模型策略来解耦条件和无条件引导:预训练的扩散模型确保几何稳定性,而偏好调整的潜在奖励模型增强语义保真度。为了进一步改进噪声估计,我们引入了一个轻量级的u形Swin变压器(U-Swin),它根据奖励模型对预测的噪声进行正则化,减少梯度偏差和局部伪像。此外,我们设计了一种时变的噪声加权机制,在去噪过程中动态平衡两个制导信号,提高了稳定性和纹理真实感。大量实验表明,我们的方法显著改善了与文本描述的对齐,增强了纹理细节,并且在视觉质量和语义一致性方面优于最先进的基线。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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