Enabling direct manipulation of plain-text output for template programs

IF 3.8 2区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Journal of Systems and Software Pub Date : 2026-05-01 Epub Date: 2025-12-30 DOI:10.1016/j.jss.2025.112754
Tao Zan , Xiao He , Zhenjiang Hu
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引用次数: 0

Abstract

In modern software development, templates are widely used to generate artifacts, enhancing productivity and consistency. However, developers often face a tedious run-modify-run loop to verify template correctness, as outputs are only inspectable after execution. This issue is exacerbated when templates involve complex logic, highlighting the need for a solution that supports both artifact generation and user-friendly modifications. We propose BIT2, a framework enabling direct manipulation of plain-text output to modify template programs. A key challenge is that plain-text output lack structural information, making it difficult to map updates back to the template. BIT2 addresses this by generating computation-structured output, preserving the underlying logic, and supporting update operations (insertion, replacement, deletion) with carefully designed fusion semantics. Our implementation, written in TypeScript (18,000 lines of code), is available as an NPM module, complemented by a VSCode plugin, LiveT, for seamless template editing. Experimental results demonstrate that BIT2 achieves efficient evaluation and supports diverse update scenarios, significantly enhancing expressiveness in template development.
允许直接操作模板程序的纯文本输出
在现代软件开发中,模板被广泛用于生成工件,提高生产率和一致性。然而,开发人员经常面临一个冗长的运行-修改-运行循环来验证模板的正确性,因为输出只能在执行后才可检查。当模板涉及到复杂的逻辑时,这个问题就更加严重了,这突出了对既支持工件生成又支持用户友好修改的解决方案的需求。我们提出了BIT2,一个可以直接操作纯文本输出来修改模板程序的框架。一个关键的挑战是纯文本输出缺乏结构性信息,因此很难将更新映射回模板。BIT2通过生成计算结构化的输出、保留底层逻辑以及使用精心设计的融合语义支持更新操作(插入、替换、删除)来解决这个问题。我们的实现是用TypeScript编写的(18000行代码),可以作为NPM模块使用,还可以通过VSCode插件LiveT进行无缝的模板编辑。实验结果表明,BIT2实现了高效的评估,支持多种更新场景,显著增强了模板开发的表达能力。
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来源期刊
Journal of Systems and Software
Journal of Systems and Software 工程技术-计算机:理论方法
CiteScore
8.60
自引率
5.70%
发文量
193
审稿时长
16 weeks
期刊介绍: The Journal of Systems and Software publishes papers covering all aspects of software engineering and related hardware-software-systems issues. All articles should include a validation of the idea presented, e.g. through case studies, experiments, or systematic comparisons with other approaches already in practice. Topics of interest include, but are not limited to: •Methods and tools for, and empirical studies on, software requirements, design, architecture, verification and validation, maintenance and evolution •Agile, model-driven, service-oriented, open source and global software development •Approaches for mobile, multiprocessing, real-time, distributed, cloud-based, dependable and virtualized systems •Human factors and management concerns of software development •Data management and big data issues of software systems •Metrics and evaluation, data mining of software development resources •Business and economic aspects of software development processes The journal welcomes state-of-the-art surveys and reports of practical experience for all of these topics.
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