The relationship between video game addiction, neck disability and upper extremity functional limitations in adolescents’ students

IF 1.3 Q3 REHABILITATION
Amr Almaz Abdel-aziem , Ahad Zid Alharthi , Manar Abdullah AlOtaibi , Miad Mutlaq Althaqafi , Norah Ali AlOsaimi , Taef Wail Altowirqi , Wasan Mahmoud Aldina
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引用次数: 0

Abstract

Background

Video gaming is a popular leisure activity among adolescents who are in danger of musculoskeletal disorders. So, the current study evaluated the video game addiction (GA) risk factors and investigated its relationship with neck disability and upper limb functional limitations among adolescents.

Methods

A cross-sectional study of 414 adolescents was conducted via a survey in Taif city, Saudi Arabia. The validated Arabic versions of the GA scale, neck disability index and upper limb functional limitations index were used to detect GA, evaluate neck disability and assess functional dysfunctions of upper extremities, respectively. The descriptive statistics and Chi-square test were used to analyze data. Logistic regression analysis was performed to identify the predictors of video GA.

Results

The prevalence of addicted gamers was 14.50 % (males: 13.54 %, and females: 15.32 %). The middle and secondary schools addicted students’ prevalence was 23.85 % and 11.15 % respectively. Students in middle schools were more likely to be addicted gamers 2.29 times more than secondary school students (p = 0.014). Of the addicted gamers, 53.33 % had neck disabilities and 15.00 % had upper limb functional limitations. Neck disability and upper limb functional limitations were not associated with GA (p = 0.654, 0.475 respectively).

Conclusion

The prevalence of GA was 14.50 % among adolescents. The middle schools are more predictive to GA than secondary schools. GA was not a predictor for neck disability or upper limb dysfunctions. To prevent GA, early diagnosis, controlling the accessibility of video games and promoting physical activity are essential to limit its disorders and related risks.
青少年学生电子游戏成瘾与颈部残疾及上肢功能限制的关系
视频游戏是一种受青少年欢迎的休闲活动,他们有患肌肉骨骼疾病的危险。因此,本研究旨在评估青少年电子游戏成瘾的危险因素,并探讨其与颈部残疾和上肢功能限制的关系。方法对沙特阿拉伯塔伊夫市414名青少年进行横断面调查。采用经验证的阿拉伯文GA量表、颈部残疾指数和上肢功能限制指数分别检测GA、评估颈部残疾和评估上肢功能障碍。采用描述性统计和卡方检验对资料进行分析。采用Logistic回归分析确定视频遗传算法的预测因子。结果游戏成瘾的患病率为14.50%,其中男性为13.54%,女性为15.32%。初高中吸毒学生患病率分别为23.85%和11.15%。初中生的游戏成瘾率是初中生的2.29倍(p = 0.014)。在游戏成瘾者中,53.33%存在颈部残疾,15.00%存在上肢功能障碍。颈部残疾和上肢功能受限与GA无关(p = 0.654, 0.475)。结论青少年GA患病率为14.50%。中学比中学更能预测GA。GA不是颈部残疾或上肢功能障碍的预测因子。为了预防GA,早期诊断、控制视频游戏的可及性和促进身体活动对于限制其紊乱和相关风险至关重要。
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来源期刊
CiteScore
2.80
自引率
0.00%
发文量
133
审稿时长
321 days
期刊介绍: The Journal of Bodywork and Movement Therapies brings you the latest therapeutic techniques and current professional debate. Publishing highly illustrated articles on a wide range of subjects this journal is immediately relevant to everyday clinical practice in private, community and primary health care settings. Techiques featured include: • Physical Therapy • Osteopathy • Chiropractic • Massage Therapy • Structural Integration • Feldenkrais • Yoga Therapy • Dance • Physiotherapy • Pilates • Alexander Technique • Shiatsu and Tuina
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